Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.5.1p3
Issue ID
879852
Regression
No
[CullingMask][Deferred] Directional light on Standard shader ignores culling mask in perspective mode
To reproduce:
1. Open attached project;
2. Open Scene "Test";
3. Notice that TestLayerObjects with Opaque and Cutout ignores culling mask of blue light source.
Expected result: Opaque and Cutout objects are half green and half red color.
Actual result: Opaque and Cutout objects have blue color as well.
Reproduced in : 5.6.0b8; 5.5.1p3; 5.5.1f1; 5.5.0f3
Note: Picture attached : http://bugs04.unity3d.com/fogfiles/879852_0lg1sel1pcda08j6/case_879852-LightCullingBug.png
Note: happens when camera is in deferred mode and using perspective projection. (also see error message in console - image below)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
Add comment