Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.5.1p3
Issue ID
879852
Regression
No
[CullingMask][Deferred] Directional light on Standard shader ignores culling mask in perspective mode
To reproduce:
1. Open attached project;
2. Open Scene "Test";
3. Notice that TestLayerObjects with Opaque and Cutout ignores culling mask of blue light source.
Expected result: Opaque and Cutout objects are half green and half red color.
Actual result: Opaque and Cutout objects have blue color as well.
Reproduced in : 5.6.0b8; 5.5.1p3; 5.5.1f1; 5.5.0f3
Note: Picture attached : http://bugs04.unity3d.com/fogfiles/879852_0lg1sel1pcda08j6/case_879852-LightCullingBug.png
Note: happens when camera is in deferred mode and using perspective projection. (also see error message in console - image below)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment