Search Issue Tracker
Duplicate
Votes
0
Found in
Issue ID
881406
Regression
Yes
[VR]Only 1 eye is active is splitting view into 2 cameras
Steps to reproduce:
1. Create a new project
2. Turn on VR in Player settings
3. Create 2 cameras
4. Set one to Left eye
5. Set one to Right eye
6. Enter Play mode
Expected result: view is rendered as normal
Actual result: only 1 eye is rendered, the other is a black screen
Reproduced with 5.6.0b9 with Oculus and HTC Vive
Not reproduced with 5.5.1p4
Notes:
-Upon disabling/enabling the other eye renders and keeps the frame it sees at that moment
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
This is a duplicate of issue #881418