Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.3.0a5
Issue ID
1062055
Regression
No
[Terrain] Scene view lags while painting height when brush size is set to maximum
Scene view lags while painting height when brush size is set to maximum
Steps to Repro:
1. Open attached or create a new project
2. Hierarchy > right click
3. 3D object > terrain
4. Select raise or lower terrain from paint tab
5. Paint height on terrain
Actual Result:
1. Scene view lags a lot, making hard to paint and smooth height. Specifically while working with large terrain or with multiple terrains
2. Lag becomes worse when painting edges of the 2 connected terrains
Occurring with:
2018.3.0a6 (13fac50c9eea) , 2018.3.0a5, 2018.3.0a4
Note:
New Terrain tools are introduced from alpha 2018.3.0a4
Environment:
Windows and Mac
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Add comment