Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.3.0a5
Issue ID
1062088
Regression
No
[Terrain] Brush rendering breaks on the edges of terrain when terrain's height is set to a high value
Brush rendering breaks on the edges of terrain when terrain's height is greater than zero
Steps to Repro:
1. Open attached or create a new project
2. Hierarchy > right click
3. 3D object > terrain
4. Select set height from paint tab
5. Set the height's value to 500 and click flatten
6. Move the brush towards the edge of the terrain
Actual Result:
1. Observe that rendering of the brush breaks
Occurring with:
2018.3.0a6 (13fac50c9eea) , 2018.3.0a5, 2018.3.0a4
Note:
New Terrain tools are introduced from alpha 2018.3.0a4
Environment:
Windows and Mac
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
This is a good suggestion, but much more complex to fix in the current system than we would like, for a minor issue. So it is unlikely to be addressed anytime soon.