Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.3.0a5
Issue ID
1062088
Regression
No
[Terrain] Brush rendering breaks on the edges of terrain when terrain's height is set to a high value
Brush rendering breaks on the edges of terrain when terrain's height is greater than zero
Steps to Repro:
1. Open attached or create a new project
2. Hierarchy > right click
3. 3D object > terrain
4. Select set height from paint tab
5. Set the height's value to 500 and click flatten
6. Move the brush towards the edge of the terrain
Actual Result:
1. Observe that rendering of the brush breaks
Occurring with:
2018.3.0a6 (13fac50c9eea) , 2018.3.0a5, 2018.3.0a4
Note:
New Terrain tools are introduced from alpha 2018.3.0a4
Environment:
Windows and Mac
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigged GameObject doesn’t return to its idle state when disabling "Preview" and the GameObject has nested rigged GameObjects
- Error "ArgumentException: Trying to use an invalid resource" when creating custom post-processing effect in URP
- [DX12] GameObjects using CommandBuffer DrawProcedural and DispatchCompute calls have color flicker when changing color and moving mouse cursor
- The Player becomes unresponsive after resolution switch in Exclusive Fullscreen mode when using DX12 Graphics API
- (Apple Silicon) Floating point inconsistencies between mono and il2cpp
Resolution Note:
This is a good suggestion, but much more complex to fix in the current system than we would like, for a minor issue. So it is unlikely to be addressed anytime soon.