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[Error] Pressing the editor pause button throws a null reference error i...
With an empty window, pressing the editor pause button throws a null reference error. This happens regardless of being in play mode ... Read more
ARC playback stops due to doppler pitch scheduling
When the doppler effect is high it can cause ARC to stop playing. This could be a particular issue for racing games if using ARC for... Read more
Clicking on an empty space of a MinMaxSlider changes both values instead...
Steps to reproduce: Open the attached project "MinMaxSlider.zip". Open the "MyCustomEditor" window (Window > MyCustomEditor). Cli... Read more
ARC window shows old asset when changing resource
The ARC window should update to show the current ARC asset on an audio source when highlighting a game object in the Hierarchy. This... Read more
Undoing doesn't work when inside a number field
When the user is editing a number field and Without exiting(!) (see recording ARC number field undo) decides to undo their edit, it ... Read more
Deleting an ARC by deleting its folder does not redraw the window
When moving the ARC to a folder, then subsequently deleting that folder, the ARC window keeps showing the deleted asset. Repro Creat... Read more
Windows get messed up due to ARC
If the ARC window is open, it can mess up other editor windows through a certain set of actions. For example, the scene view is blan... Read more
Sliders yellow randomization indicators are shown when randomization is ...
As a user, I would expect the yellow randomization indicators on sliders to go away or gray out if I turn off randomization. When th... Read more
ARC throws the infinite loop pulse warning too many times
The warning where you configure an ARC with infinite loop, pulse, and time set to 0 gets thrown when renaming, duplicating, and laun... Read more
[Error] ARC window keeps showing deleted asset if renamed before deletion
The ARC window does not refresh to day0 (empty) state when renaming an asset and deleting it. This also causes the ARC window to mal... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used