Search Issue Tracker
Fixed in 2018.3.X
Votes
3
Found in
2018.1.6f1
Issue ID
1054494
Regression
No
WebCamTexture.devices returns empty name string when WebCam name contains special characters
How to reproduce:
1. Make sure you have a WebCam with a name that contains special characters
2. Open the attached "TestFor1054494.zip" project
3. Play the Scene
4. Observe the information about the WebCams written to the Console window
Expected result: WebCam's name is its device name
Actual result: WebCam's name is an empty string if its device name contains special characters
Reproducible with: 2017.1.4p2, 2017.2.3p1, 2017.4.6f1, 2018.1.6f1, 2018.2.0b11, 2018.3.0a3
Note: You can create a virtual camera device with a name that contains special characters ("TestCamera®" for example)
Update: fixed in 2018.3.0b4, 2019.1.0a2
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
- 32bit floating point RenderTexture blending feature is not available for WebGPU
- "CommandBuffer: temporary render texture not found while executing" warning is shown when Compatibility Mode is enabled and Camera stacking is used
- NotImplementedException is thrown when using System.String.Replace(String, String, Boolean, CultureInfo)
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
jeremynelson
Aug 12, 2021 17:45
I am experiencing a similar issue with Unity 2021.1.16f1