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Visual Effect sharedMaterial is null for a few frames when entering the ...
Reproduction steps:1. Open the attached project “CrashRepro”2. Open the “Assets/Scenes/SampleScene.unity” scene3. Enter the Play Mod... Read more
[IL2CPP][Android] Non-development build fails due to IL2CPP conversion o...
Steps to reproduce with [^UUM-56231-Minimal-Repro.zip] Open the attached project [^UUM-56231-Minimal-Repro.zip] Ensure the build is ... Read more
AudioRandomContainer preview gets delayed for the second clip in the list
The ARC preview sometimes plays the first clip followed by an arbitrary delay time, until it plays the rest of the clip and races to... Read more
Undoing randomizer slider does nothing the first time
When editing values of the randomizer slider by clicking on a space the user sometimes has to undo twice. This only happens if the u... Read more
Undoing minmax slider changes both min and max values
Steps to reproduce: 1. Open the attached project MinMaxSliderUndoTest 2. Click MinMaxSliderUndoTest->Open window if TestWindow is... Read more
Right handle of a randomization slider is unresponsive
It's impossible to drag the right handle of a randomization slider. When trying to drag the right handle, the left handle is selecte... Read more
[Error] Renaming a clip sometimes throws an error with one column layout...
When renaming a clip sometimes an error is thrown in the console when project view is in one column layout. Repro Change project vie... Read more
[Error] Creating an audio source throws an error
The console throws an error when creating or selecting a game object with an audio source after domain reload or entering play mode.... Read more
[Error] ARC audio clip entry reference is lost when undoing edits made i...
Removing a clip in play mode and subsequently undoing in edit mode throws an error. It messes up the window so that you cannot add o... Read more
Animated custom properties are not accessible in the Editor when importe...
Reproduction steps:1. Create a new project2. Import the user-attached “ExportScene01_Text.fbx” file by dragging and dropping it to t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used