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[Imported Prefabs] Attempt to open empty legacy prefab shows exceptions ...
Steps: Link to empty prefab: https://oc.unity3d.com/index.php/s/XHnCCg95bn8D6fw 1. Put an empty prefab into Editor 2. Double clic... Read more
[Improved Prefabs] Error message appears twice from two different pieces...
Steps: 1. Create a prefab out of any GameObject 2. Open it in Prefab Mode 3. Add script on it 4. Delete script asset 5. Drag root Ga... Read more
[Improved Prefabs] Adding a new script from "Add Component" button in In...
Steps: 1. Create a prefab out of any GameObject 2. Open it in Prefab Mode 3. Select root GameObject 4. Click on "Add Component" butt... Read more
[PLM] No emissive GI contribution for objects using custom meta pass lig...
Steps to repro: 1. Open the attached project and 'cube' scene; 2. Observe that cubes using custom emissive meta pass shaders contri... Read more
[Improved Prefabs] Attempt to make a new prefab from existing instance w...
Steps: 1. Make a prefab with any script 2. Have the instance of it in the Scene 3. Delete script ==> Instance is with missed script ... Read more
Mipmap generation is different between Unity 2017.* and Unity 2018.*
To reproduce: 1. Download attached .zip file "ParticleTrails.zip" and open "ParticleTrail2017" project in Unity 2. Open "Main" scen... Read more
Editor Crashes on Animator::Prepare when exiting Play mode
How to reproduce: 1. Open the attached owncloud Project 2. Enter Play mode 3. Exit Play mode Expected result: Editor exits play mod... Read more
[PLM] Seams of plane edges are visible on rendered shadow when using Sha...
How to reproduce: 1. Download and open attached project "TestScene" 2. Load Scene "test" found in Arts/Scenes/Scenes 3. Go to Lighti... Read more
HandleUtility.ApplyWireMaterial(); does not contain Handles.zTest in Dot...
To reproduce: 1. Open users attached project "zTest.zip" 2. Open "SampleScene.unity" scene 3. Move the blue cube around 4. Observe a... Read more
CSharp Assembly and .sln files are not generated when creating Unity pro...
To reproduce: 1. Create a new Unity project and a new c# script 2. Check project's root folder Expected: CSharp Assembly and .sln f... Read more
All about bugs
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