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Holding Camera overlay Overscan slider doesn't continuously move towards...
How to reproduce: Create new project In Scene tab open Camera overlay setting dropdown Click somewhere in Overscan slider and keep h... Read more
[Addressables/WebGL] Unloading and reloading asset in the same frame cau...
Preproduction steps Open project Build for WebGL Open build and click the arrow button in the game view Expected behavior: Browser o... Read more
ActiveLocalizationSettings.SendLocaleChangedEvents function is called wi...
Reproduction steps:1. Open the user-attached “1697939 Optimization for Unity's localization package.zip“ project2. Enter Play mode3.... Read more
Crash on Type_get_IsGenericTypeParameter_m64B33CA8A518C68B58352CE3D66C2B...
Reproduction steps:1. Open the attached “repro-project”2. Make sure that the Scripting Backend is set to IL2CPP3. Build And Run Expe... Read more
[HDRP] Console errors when selecting an object that has a child object c...
Steps to reproduce: 1. Create an empty Game Object2. Create an empty child Game Object under the object from step 13. Add a Reflecti... Read more
Crash on SetCurrentMemoryOwner(MemLabelId const&) when building the proj...
Reproduction steps:1. Open the attached project “RollProject“2. Build the project3. Observe the build process Expected result: The b... Read more
ScrollView’s vertical scroller jitters when using a high framerate and h...
How to reproduce:1. Open the attached “scrollissue.zip” project2. Enter “SampleScene” Scene (Assets/Scenes)3. Open the Simulator win... Read more
SSAO texture persists on the screen in Player when it is disabled
How to reproduce:1. Open the “SSAOBugProject“ project2. Open the “SampleScene”3. Build And Run4. Observe the Player Expected result:... Read more
Changing frame interval from lower FPS back to 60 FPS using OnDemandRend...
How to reproduce:1. Open the "IN_59080" project2. Open the “SampleScene”3. In the Build Settings "Run Device" dropdown, select the d... Read more
The Realtime Point Lights are casting shadows non-dependant on the surro...
How to reproduce:1. Open the “TestPointLightRepro“ project2. Open the “ReproScene“3. Open the “Window > Sequencing > Timeline“... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used