Search Issue Tracker
By Design
Votes
0
Found in
2018.1.4f1
Issue ID
1056011
Regression
No
[PLM] Seams of plane edges are visible on rendered shadow when using Shadowmask Lighting Mode and Filtering
How to reproduce:
1. Download and open attached project "TestScene"
2. Load Scene "test" found in Arts/Scenes/Scenes
3. Go to Lighting Window and click Generate Lighting
Expected result: Seams between planes are not visible when shadow is rendered
Actual result: Seams between planes are visible and shadow is distorted
Reproduced with: 2018.1.7f1, 2018.2.0b11, 2018.3.0a3
On version 2017.4.6f1 the issue is even more severe
Does not reproduce with older versions as 'Shadowmask' and 'Distance Shadowmask' modes are not supported in preview version of Progressive Lightmapper
Note: Seams are also visible using Auto Lightmapper Filtering setting
Update: The filtering setting cannot filter across objects.
Workaround to lessen the issue:
1) Author the floor as a single object in areas where there are shadows and other abrupt lighting changes.
Place the seams in places where it won't be seen (e.g. along dark areas in the texture).
This is typical for mobile.
2) Use real-time shadows in the near field - either `Indirect Only` or `Distance Shadowmask` modes.
This is typical for Consoles and PC.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment