Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a4
Issue ID
1056167
Regression
No
[Improved Prefabs] Adding a new script from "Add Component" button in Inspector shows the error message in Prefab Mode
Steps:
1. Create a prefab out of any GameObject
2. Open it in Prefab Mode
3. Select root GameObject
4. Click on "Add Component" button and choose New Script
5. Type a name for your script
6. Click on "Create and add" button
==> "You are trying to replace or create a Prefab from the instance 'Cube' that contains the script '<ScriptName>', which does not derive from MonoBehavior. This is not allowed."
Note: Script is created but not added to prefab root GameObject
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
Add comment