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[HDRP] Visual pop when Physically Based camera settings are enabled
This broke again. Was fixed in 14.0.0 There should be no visual pop when enabling the Physical Camera https://fogbugz.unity3d.... Read more
[Cinemachine] NullReferenceException error is thrown on selecting Cinema...
NullReferenceException error is thrown on selecting CinemachineFreeLook camera preset asset. It also throws error on changing any va... Read more
[5.3+][Graphics] Destroying a shader might cause stale pointers in Share...
Looks like if there's a Material with some shader on it, then destroying the shader (either explicitly, or via asset bundle unload) ... Read more
Shader errors while using Vulkan Graphics API when shaders use native 16...
How to reproduce: 1. Open the “IN-49199_min16float 23(2).zip“ project 2. Open the “SampleScene“ Expected result: No error can b... Read more
[Xbox] Controller cannot be the first to start the game if it is the sec...
Repro steps: 1. Open the user's attached project "Sidestep.zip" 2. Open the scene Assets > Scenes > MainMenu 3. Plug in two Xbox On... Read more
[Shuriken] Unity crashes on "ParticleSystemParticles::element_assign" wh...
Reproduction steps: 1. Open attached Unity project. 2. Open the "repro" scene. 3. Descend "FX" game object in the hierarchy. 4. Sele... Read more
Harsh edges appear when raising the Terrain with a low opacity value brush
Reproduction steps: 1. Open the attached “My TESTES.zip” project 2. Open the "SampleScene" 3. In the Scene view, observe the differe... Read more
[Entities Graphics][Android] FPS is lower when running on 2022.3 and App...
Steps to reproduce: 1. Open the attached user's project "URPSamples_0.51.zip" in 2021.3.32f1 2. Add "https://github.com/Tayx94/gr... Read more
"Attach to Unity" option no longer available when opening .json files wi...
How to reproduce: 1. Open the attached project "JsonBug.zip" 2. Open "Script1.cs" in the Assets folder using Visual Studio 3. Observ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text Styles are not applied to Underline and Strikethrough when TextMeshPro text without tags is used
- Scene View selection is broken when there are multiple GameObjects that draw Gizmos
- Random Number Operator in a child System only has set limited seeds for particle spawning in a visual effect when entering the Play Mode
- Blender FBX file import triggering incorrect errors
- Overlay UI opaque colors are shown incorrectly in the Player when a HDR display and Linear Color Space are used