Search Issue Tracker
Fixed in 1.0.0-preview.7
Votes
0
Found in [Package]
preview.6 - 1.0.0
Issue ID
1226920
Regression
Yes
[Xbox] Controller cannot be the first to start the game if it is the second one to be plugged in
Repro steps:
1. Open the user's attached project "Sidestep.zip"
2. Open the scene Assets > Scenes > MainMenu
3. Plug in two Xbox One controllers and remember which one was plugged in first
4. Enter Play Mode
5. Press "A" on the second connected controller to join the game
Expected result: A new player joins the game
Actual result: A new player doesn't join the game
Reproducible with:
- 2019.3.0a2 (Input System preview.6 - 1.0.0),
- 2019.3.6f1 (Input System preview.5 - 1.0.0),
- 2020.1.0a1 (Input System preview.6 - 1.0.0),
- 2020.1.0b2 (Input System preview.6 - 1.0.0),
- 2020.2.0a2 (Input System preview.5 - 1.0.0),
- 2020.2.0a3 (Input System preview.5 - 1.0.0)
Not reproducible with: 2019.3.6f1 (Input System preview - 0.9.1), 2019.3.6f1 (Input System preview.4 - 1.0.0)
Could not test with: 2017.4 due to Input System package being unavailable, 2018.4, 2019.3.0a1, 2020.2.0a1 due to errors
Notes:
- If another player joins the game using the controller that was plugged in first, the other one is allowed to join as well
- PlayerInputManager component is used to handle local co-op
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Environment Lighting does not change when changing its properties in Play mode
- Black artifacts appear when playing a certain transcoded video using VideoPlayer
- UI Builder fails to create StyleSheet with large file name because 'path is outside of the project'
- Repeated warnings appear when applying Lit Material to "SpriteRenderer" in 3D project
- Graphic components errors when running Dedicated Server Build/Standalone build at headless runtime
Resolution Note (fix version 1.0.0-preview.7):
Fixed in https://github.com/Unity-Technologies/InputSystem/pull/1092