Search Issue Tracker
Fixed in 1.0.0-preview.7
Votes
0
Found in [Package]
preview.6 - 1.0.0
Issue ID
1226920
Regression
Yes
[Xbox] Controller cannot be the first to start the game if it is the second one to be plugged in
Repro steps:
1. Open the user's attached project "Sidestep.zip"
2. Open the scene Assets > Scenes > MainMenu
3. Plug in two Xbox One controllers and remember which one was plugged in first
4. Enter Play Mode
5. Press "A" on the second connected controller to join the game
Expected result: A new player joins the game
Actual result: A new player doesn't join the game
Reproducible with:
- 2019.3.0a2 (Input System preview.6 - 1.0.0),
- 2019.3.6f1 (Input System preview.5 - 1.0.0),
- 2020.1.0a1 (Input System preview.6 - 1.0.0),
- 2020.1.0b2 (Input System preview.6 - 1.0.0),
- 2020.2.0a2 (Input System preview.5 - 1.0.0),
- 2020.2.0a3 (Input System preview.5 - 1.0.0)
Not reproducible with: 2019.3.6f1 (Input System preview - 0.9.1), 2019.3.6f1 (Input System preview.4 - 1.0.0)
Could not test with: 2017.4 due to Input System package being unavailable, 2018.4, 2019.3.0a1, 2020.2.0a1 due to errors
Notes:
- If another player joins the game using the controller that was plugged in first, the other one is allowed to join as well
- PlayerInputManager component is used to handle local co-op
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Character text is not bold in the title of GameObjects in the Inspector when naming using specific language characters
- IndexOutOfRangeException and GUI Error get thrown in Scene View when Articulation Body Edit Joints is set to "Edit the joint angular limits"
- Volumetric fog is not rendered around GameObjects that are baked with APV when Sky Occlusion is enabled
- UI Text color is incorrect when text is rendered on SubMeshUI
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
Resolution Note (fix version 1.0.0-preview.7):
Fixed in https://github.com/Unity-Technologies/InputSystem/pull/1092