Search Issue Tracker
Active
Under Consideration for 2021.3.X, 2022.3.X, 6000.0.X
Votes
0
Found in
2021.3.40f1
2022.3.37f1
6000.0.10f1
7000.0.0a1
Issue ID
UUM-75385
Regression
No
Overlay UI opaque colors are shown incorrectly in the Player when a HDR display and Linear Color Space are used
Reproduction steps:
1. Make sure HDR is enabled on a monitor
2. Open the attached “SimpleGradient.zip” project
3. Open the “Scene” scene
4. Observe the Game view
5. Build and Run the project (File > Build and Run)
6. Observe the Player
Expected result: All of the gradients look similar to each other, like in the Game view
Actual result: Most of the gradients have an incorrect look
Reproducible with: 2021.3.40f1, 2022.3.37f1, 6000.0.10f1
Reproducible on: Windows 11
Not reproducible on: Mac (M2)
Notes:
- Not reproducible on a non-HDR display.
- If Color Space gets set to “Gamma” only one of the gradients appears to be shown differently.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material
Add comment