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Votes

0

Found in

2021.3.29f1

2022.3.6f1

2023.1.7f1

2023.2.0b3

Issue ID

UUM-44345

Regression

No

Shader errors while using Vulkan Graphics API when shaders use native 16-bit precision

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How to reproduce:
1. Open the “IN-49199_min16float 23(2).zip“ project
2. Open the “SampleScene“

Expected result: No error can be seen in the Console
Actual result: Error is observed in the Console

Reproducible with: 2021.3.29f1, 2022.3.6f1, 2023.1.7f1, 2023.2.0b3

Reproducible on: Windows 10, M1 Apple Silicon and Android devices (Samsung S21).

Error:
Shader error in 'Custom/HalfTextureColor': SV_Position must be a 4-component 32-bit float vector or a composite which recursively contains only such a vector at line 44 (on vulkan)

(in 2022.3.X versions and older)
Shader error in 'Custom/HalfTextureColor': Program 'Frag', fatal error: generated SPIR-V is invalid: According to the Vulkan spec BuiltIn FragCoord variable needs to be a 4-component 32-bit float vector. ID <3> (OpVariable) has components with bit width 16. (on vulkan)

  1. Resolution Note:

    This is expected and the shader errors actually tell the reason. The problem shader is trying to use half typed SV_POSITION, which is not valid. Changing that specific varying to float4 fixes the errors.

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