Search Issue Tracker
Fixed in 2.4.0-preview.6
Votes
0
Found in [Package]
2.3.4
Issue ID
1192414
Regression
No
[Cinemachine] NullReferenceException error is thrown on selecting CinemachineFreeLook camera preset asset
NullReferenceException error is thrown on selecting CinemachineFreeLook camera preset asset.
It also throws error on changing any values in preset asset.
Steps to repro:
1. Create a new Project.
2. Windows > Package Manager > Install Cinemachine package 2.3.4.
3. Cinemachine > Create FreeLook Camera.
4. Create CinemachineFreeLookpreset asset.
5. Select CinemachineFreeLookpreset asset in the project view.
Actual Result:
NullReferenceException error is thrown in the console.
Expected Result:
No error in the console.
Reproducible in Package Version: 2.3.4, 2.3.3.
Tested in Unity Version:
2020.1.0a9, 2019.3.0b7, 2019.2.0f1.
Environment:
Windows 10 & Mac 10.14.
Stack trace:
NullReferenceException: Object reference not set to an instance of an object
Cinemachine.CinemachineFreeLook.UpdateRigCache () (at library/packagecache/com.unity.cinemachine@2.3.4/runtime/behaviours/cinemachinefreelook.cs:546)
Cinemachine.CinemachineFreeLook.GetRig (System.Int32 i) (at library/packagecache/com.unity.cinemachine@2.3.4/runtime/behaviours/cinemachinefreelook.cs:157)
Cinemachine.CinemachineFreeLookEditor.UpdateRigEditors () (at library/packagecache/com.unity.cinemachine@2.3.4/editor/editors/cinemachinefreelookeditor.cs:97)
Cinemachine.CinemachineFreeLookEditor.OnInspectorGUI () (at library/packagecache/com.unity.cinemachine@2.3.4/editor/editors/cinemachinefreelookeditor.cs:67)
UnityEditor.Presets.PresetEditor.DrawInternalInspector () (at <2a08bc3d8f9c4796ba99475f6f6c6a6b>:0)
UnityEditor.Presets.PresetEditor.DrawPresetData () (at <2a08bc3d8f9c4796ba99475f6f6c6a6b>:0)
UnityEditor.Presets.PresetEditor.OnInspectorGUI () (at <2a08bc3d8f9c4796ba99475f6f6c6a6b>:0)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass54_0.<CreateIMGUIInspectorFromEditor>b__0 () (at <2a08bc3d8f9c4796ba99475f6f6c6a6b>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 2.4.0-preview.6):
Presets are not supported for this behaviour