Search Issue Tracker
Fixed in 2.4.0-preview.6
Votes
0
Found in [Package]
2.3.4
Issue ID
1192414
Regression
No
[Cinemachine] NullReferenceException error is thrown on selecting CinemachineFreeLook camera preset asset
NullReferenceException error is thrown on selecting CinemachineFreeLook camera preset asset.
It also throws error on changing any values in preset asset.
Steps to repro:
1. Create a new Project.
2. Windows > Package Manager > Install Cinemachine package 2.3.4.
3. Cinemachine > Create FreeLook Camera.
4. Create CinemachineFreeLookpreset asset.
5. Select CinemachineFreeLookpreset asset in the project view.
Actual Result:
NullReferenceException error is thrown in the console.
Expected Result:
No error in the console.
Reproducible in Package Version: 2.3.4, 2.3.3.
Tested in Unity Version:
2020.1.0a9, 2019.3.0b7, 2019.2.0f1.
Environment:
Windows 10 & Mac 10.14.
Stack trace:
NullReferenceException: Object reference not set to an instance of an object
Cinemachine.CinemachineFreeLook.UpdateRigCache () (at library/packagecache/com.unity.cinemachine@2.3.4/runtime/behaviours/cinemachinefreelook.cs:546)
Cinemachine.CinemachineFreeLook.GetRig (System.Int32 i) (at library/packagecache/com.unity.cinemachine@2.3.4/runtime/behaviours/cinemachinefreelook.cs:157)
Cinemachine.CinemachineFreeLookEditor.UpdateRigEditors () (at library/packagecache/com.unity.cinemachine@2.3.4/editor/editors/cinemachinefreelookeditor.cs:97)
Cinemachine.CinemachineFreeLookEditor.OnInspectorGUI () (at library/packagecache/com.unity.cinemachine@2.3.4/editor/editors/cinemachinefreelookeditor.cs:67)
UnityEditor.Presets.PresetEditor.DrawInternalInspector () (at <2a08bc3d8f9c4796ba99475f6f6c6a6b>:0)
UnityEditor.Presets.PresetEditor.DrawPresetData () (at <2a08bc3d8f9c4796ba99475f6f6c6a6b>:0)
UnityEditor.Presets.PresetEditor.OnInspectorGUI () (at <2a08bc3d8f9c4796ba99475f6f6c6a6b>:0)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass54_0.<CreateIMGUIInspectorFromEditor>b__0 () (at <2a08bc3d8f9c4796ba99475f6f6c6a6b>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Addressables Report window UI is broken when opening via Build > New Build > Default Build Script
- Addressables Profiles window UI break when creating a new Variable with a long name
- No character limit when renaming Profile in Addressables Profile window, allowing excessively long names
- Blurry, low quality Active Profile icon used in Addressables Profiles window
- Tree Asset Preview window is not updated after assigning a new Material
Resolution Note (fix version 2.4.0-preview.6):
Presets are not supported for this behaviour