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[PVR] Lightprobe data inconsistent between manual bakes after hiding lights
Under certain circumstances light probes baked with PVR as backend will generate different results after a light has been disabled/e... Read more
[PVR] G-Buffer job fails when Keep Quads option is enabled
When `Keep Quads` option is enabled in Import Settings of a mesh, Progressive Lightmapper gets stuck. Steps for reproduction:1) Open... Read more
[Enlighten][Baked GI] Emissive scene visualization is not working
Emissive scene visualization is not working for Enlighten Steps for reproduction:- Open the scene `t1`- Ensure that backend is set t... Read more
Generated DLL is not loaded with Unity 5.5 and newer
Framework target is set to Mono/.NET 3.5, however in Unity 5.5 while loading this dll, the following error appears: "Plugin targets ... Read more
Stereo Display Standalone build crashes on startup
Steps to reproduce:1. Create a new project2. Save the scene3. Turn on VR in Player settings4. Set to Stereo Display5. Build for stan... Read more
Errors appear when changing Editor colors
To reproduce:1. Open a new project.2. Go to: Edit -> Preferences -> Colors.3. Change any color, or press "Use Defaults". Actua... Read more
Deprecate MirrorMode
I also see this bug on CV1 with Oculus as the only entry in Virtual Reality SDKs under Player settings using Single-Pass Stereo and ... Read more
"Dynamic batching: index buffer destination/source is NULL" when draggin...
"Dynamic batching: index buffer destination/source is NULL" when dragging a blank sub-sprite of a Multiple-mode sprite to the scene ... Read more
Editor crashes on mono_g_hash_table_lookup_extended when script is dele...
How to reproduce:1. Open the attached project2. Change External Script Editor in Preferences (if it was VisualStudio change to MonoD... Read more
Inconsistent state of Shader (Material) when upgrading a project version
Reproduction steps:1. Open the attached project.2. Select or reimport the "material_1" in the project view. Actual behavior:Material... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IndexOutOfRangeException occurs when entering "<a></a>" tags in a TextMeshPro UI field
- Numeric property drag cursor gets enabled in the Inspector Preview window when the window is above numeric properties
- UI elements become unusable due to Object and Text Fields being set to empty/"0" when clicking "Reset" on their Components
- Scene Asset is not attached to a Lighting Data Asset for a URP Package Sample Scene
- Gizmos are not rendered for the Base Camera when using Camera Stacking