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The "Edit Angular Limits" changes place when enabling "is Kinematic"
How to reproduce: 1. Open the “ConfigurableJoint“ project 2. Open the “SampleScene“ 3. Select “b“ GameObject 4. In the Inspector tab... Read more
Crash on CharacterController::Create when entering Play Mode
Reproduction steps: 1. Open the attached “repro-project“ 2. Open the “Assets/AstarPathfindingProject/ExampleScenes/Scenes/Infinite... Read more
[VFX] [Blackboard] Dropping property onto empty/collapsed category break...
Version tested: 2023.3.0b9 Reproduces on both MacOS and Windows Steps to repro: 1) Start new project, import VFX graph, cr... Read more
AudioSource Stereo Pan property doesn't fully mute the right or left cha...
How to reproduce: 1. Open the attached “RewindVideoTest.zip“ project 2. Open the “Assets/Scenes/SampleScene.unity“ Scene 3. Enter... Read more
255 is returned when setting an enum variable to 1 and casting it to a n...
How to reproduce: 1. Open the attached “BurstBug.zip“ project 2. Open the “Assets/Scenes/SampleScene.unity“ Scene 3. Enter Play M... Read more
Crash on PhysicsCommands::Physx::CollectorOverlapCallback<64>::processTo...
Reproduction steps: 1. Open the attached “repro-project“ 2. Enable the Debug Allocator (Edit → Preferences → Diagnostics → Core → ... Read more
[HDRP] Canvas resizes when navigating the hierarchy
Reproduction steps: 1. Open the attached “CanvasScaling.zip” project 2. Open “SampleScene” 3. Click on several GameObjects in the... Read more
Crash on memset_repstos when entering Play Mode
Reproduction steps: 1. Open the attached “repro-project“ 2. Enable the Debug Allocator (Edit → Preferences → Diagnostics → Core → en... Read more
The My Assets tab is not interactable quickly when I have thousands of a...
h5. Description: Currently, the my assets tab will analyse the downloaded assets on disk before displaying the list of assets. This... Read more
Wrong region is returned when using “System.Globalization.RegionInfo.Cur...
How to reproduce: 1. Open the user’s attached “RegionInfoBug.zip” project 2. Enter Play Mode 3. Observe the result Expected re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL