Search Issue Tracker
Fixed
Fixed in 6000.0.0b16
Votes
0
Found in
6000.0.0b12
Issue ID
UUM-67064
Regression
No
RenderingLayerMask dropdown is empty when creating a Scriptable Renderer Feature
Reproduction steps:
1. Open the attached “RenderingLayerMaskBug.zip” project
2. Select the “PC_Renderer.asset” (Assets > Settings > PC_Renderer)
3. Find the “My Renderer Feature” Component or click "Add Renderer Feature" and choose "My Renderer Feature" to add it.
4. Open the “Rendering Layer Mask” property dropdown menu
Expected result: The dropdown menu shows the available rendering layers
Actual result: The dropdown menu is empty and no selection can be made
Reproducible with: 2023.3.0b10
Couldn’t test with: 2021.3.36f1, 2022.3.21f1, 2023.2.13f1 (Feature did not exist), 2023.3.0a16 - 2023.3.0a17 (The property is completely empty)
Reproducible on: Windows 11
Not reproducible on: no other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
Add comment