Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.5.0b7
Issue ID
841044
Regression
No
Unity Editor crashes when invoking an interface method
Steps to reproduce:
1. Download and open the attached project
2. Open scene "Hardcoded Desktop"
3. Hit play
Result: crash
Note: crashes when calling yield return DataSource.Update(); in user's script. Assets/Scripts/Data/Adapters/BookByOrderProducer, line 33
Note: if you change script reference from DxFeedOrderProducer to DxFeedOrderProducer1 in the "InputParser" script, the editor no longer crashes
Note: crashes on a Standalone build as well
Reproduced on 5.5.0b7, 5.5.0b8, 5.6.0a1
Unable to test older versions due to 5.5-->5.4- import bugs
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment