Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.5.0b7
Issue ID
841044
Regression
No
Unity Editor crashes when invoking an interface method
Steps to reproduce:
1. Download and open the attached project
2. Open scene "Hardcoded Desktop"
3. Hit play
Result: crash
Note: crashes when calling yield return DataSource.Update(); in user's script. Assets/Scripts/Data/Adapters/BookByOrderProducer, line 33
Note: if you change script reference from DxFeedOrderProducer to DxFeedOrderProducer1 in the "InputParser" script, the editor no longer crashes
Note: crashes on a Standalone build as well
Reproduced on 5.5.0b7, 5.5.0b8, 5.6.0a1
Unable to test older versions due to 5.5-->5.4- import bugs
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][iOS][UnityPlayerActivity] Legacy InputField.onEndEdit is not called when ending text edit
- Transform corruption and/or crash on PhysX::CreateCharacterController when spawning physics objects into Prefab stages
- UNITY_EDITOR data is Serialized into AssetBundle when building on the active Build Target
- "TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations..." error when changing the Packages "Cache Location" folder
- CompilationPipeline.assemblyCompilationFinished() hangs unity when reloading domain
Add comment