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[Joints] SuperLight Rigidbody spazzes out
Reproduction Steps: 1. Open Project 2. Open "SuperLight Test" scene 3. Press Play 4. Notice that "First" GameObject is spazzing out ... Read more
Setting Spring Joint Max and Min distance to Inf causes many AABB errors
Reproduction Steps: 1. Open Project 2. Open "Spring Test" scene 3. Press Play 4. Notice thousands AABB errors being thrown Expected... Read more
RenderingCommandBuffers sample project broken, .ndotl removed from shade...
1) On http://docs.unity3d.com/Manual/GraphicsCommandBuffers.html there is a link to http://docs.unity3d.com/uploads/Examples/Renderi... Read more
[ES2.0] Glossy materials along with reflection probes are rendered badly
Reproduction steps: 1) Open "ES2_GlossyReflectionProbes.zip" project 2) Make sure that OpenGLES3 is selected (on top of Graphics API... Read more
Inconsistency: Skybox is gone after switching active scene in standalone...
Steps to reproduce: 1. Open attached project. 2. Build that project to standalone. 3. Create new scene (with prepared UI) 4. Make ... Read more
Custom font material is missing after loading UI text prefab from an Ass...
Steps to reproduce: 1. open user's attached "StaticFontBug.zip" 2. open and play scene "Main" 3. go into scene view and move UI pane... Read more
[Linux Editor] Collab button doesn't function in Linux
Collab button can only be used once - clicking it for the second time brings up a greyed-out window. Steps to reproduce: 1) Create ... Read more
[Linux Editor] .fbx models fail to import if normals need to be recalcul...
If the Mesh on a model has no normals, they are not recalculated and the model doesn't import properly. Steps to reproduce: 1) Crea... Read more
Unity doesn't re-create missing launcher files in appdata folder
Steps to reproduce: 1. Get a PC which didn't have Unity installed or delete three files -.npm, node and null, located in AppData\Ro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname