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[Android] URP shader link error occurs when Player runs on Samsung Note 4
Reproduction steps:1. Open the attached project “URPProject”2. Build the Project and Run it on Android3. Observe the screen on the d... Read more
[Android] The Player crashes after a few seconds when Particles are gene...
Reproduction steps:1. Open the attached project “ParticleProject”2. Open the “Assets/Scenes/SampleScene.unity“ scene3. Build the pro... Read more
Text Mesh Pro shows incorrect icon
1. What happenedText Mesh Pro shows incorrect icon 2. How can we reproduce it using the example you attached 1. Open the project2. N... Read more
Textures are displayed at half the size when Texture Mipmap Limit is set...
Reproduction steps:1. Open the attached “Repro” project2. Build And Run the project (File > Build And Run)3. Observe the Player E... Read more
Auto Refresh is still active when it's set to to "Disable" in the prefer...
Reproduction steps:1. Open the attached “Repro.zip” project (or the 3D Core URP template from the Hub)2. Check that the “Auto Refres... Read more
[Android] UI buttons are not responsive when the touchscreen keyboard is...
How to reproduce:1. Open the “IN_44126” project2. Connect a device3. In the Project Settings “Run Device” dropdown select the desire... Read more
SGICE002 error is logged for the deprecated "TransformAspect" API
How to reproduce:1. Open the “TransformAspect_Bug“ project2. When prompted, Enter Safe Mode3. Observe the Console Expected result: o... Read more
Baked Lightmap preview result is very different from the baked one
When using the Baked Lightmap visualization mode, we can switch between a preview state (auto replacement) and a baked state (Lightb... Read more
Raycast hit detection is inaccurate when Camera's "Clipping Planes: Near...
How to reproduce:1. Open the user-attached project "GraphicRaycasterBug"2. Open the "SampleScene" scene3. Enable the "Root2 (BUG)" G... Read more
[Entities Graphics] [Android] Slow performance when built on Snapdragon 855
Reproduction steps:1. Open the attached project "ReproProj"2. Build And Run3. In Player, at the bottom right, tap the button with th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used