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Fixed

Fixed in 2021.3.29f1, 2022.3.5f1, 2023.1.5f1, 2023.2.0a23

Votes

0

Found in

2021.3.27f1

2022.3.3f1

2023.1.1f1

2023.2.0a20

Issue ID

UUM-40544

Regression

No

Textures are displayed at half the size when Texture Mipmap Limit is set to half resolution

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Reproduction steps:
1. Open the attached “Repro” project
2. Build And Run the project (File > Build And Run)
3. Observe the Player

Expected result: Images on the left and right match
Actual result: The Image on the left is smaller and positioned in the left-bottom corner and its sides extend to the window’s sides

Reproducible with: 2021.3.27f1, 2022.3.3f1, 2023.1.1f1, 2023.2.0a20 (note: doesn't occur in 2021.3.23f1)

Reproducible on: Windows 10 Pro (22H2)

Note: Disabling “Texture MipMap Stripping” in (File > Project Settings > Player > Other Settings > Optimization) or changing “Global Mipmap Limit” to Full Resolution (File > Project Settings > Quality > Textures) fixes the issue

  1. Resolution Note (fix version 2023.2.0a23):

    Fixed incorrect UV calculated on UI sprites when texture is a crunched-compressed format.

  2. Resolution Note (fix version 2023.1.5f1):

    Fixed incorrect UV calculated on UI sprites when texture is a crunched-compressed format.

  3. Resolution Note (fix version 2022.3.5f1):

    Fixed incorrect UV calculated on UI sprites when texture is a crunched-compressed format.

  4. Resolution Note (fix version 2021.3.29f1):

    Fixed incorrect UV calculated on UI sprites when texture is a crunched-compressed format.

Comments (1)

  1. Eldirfar

    Jun 23, 2023 08:28

    2021.3.26f1 is also affected

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