Search Issue Tracker
Fixed
Fixed in 2021.3.29f1, 2022.3.5f1, 2023.1.5f1, 2023.2.0a23
Votes
0
Found in
2021.3.27f1
2022.3.3f1
2023.1.1f1
2023.2.0a20
Issue ID
UUM-40544
Regression
No
Textures are displayed at half the size when Texture Mipmap Limit is set to half resolution
Reproduction steps:
1. Open the attached “Repro” project
2. Build And Run the project (File > Build And Run)
3. Observe the Player
Expected result: Images on the left and right match
Actual result: The Image on the left is smaller and positioned in the left-bottom corner and its sides extend to the window’s sides
Reproducible with: 2021.3.27f1, 2022.3.3f1, 2023.1.1f1, 2023.2.0a20 (note: doesn't occur in 2021.3.23f1)
Reproducible on: Windows 10 Pro (22H2)
Note: Disabling “Texture MipMap Stripping” in (File > Project Settings > Player > Other Settings > Optimization) or changing “Global Mipmap Limit” to Full Resolution (File > Project Settings > Quality > Textures) fixes the issue
Comments (1)
-
Eldirfar
Jun 23, 2023 08:28
2021.3.26f1 is also affected
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Resolution Note (fix version 2023.2.0a23):
Fixed incorrect UV calculated on UI sprites when texture is a crunched-compressed format.
Resolution Note (fix version 2023.1.5f1):
Fixed incorrect UV calculated on UI sprites when texture is a crunched-compressed format.
Resolution Note (fix version 2022.3.5f1):
Fixed incorrect UV calculated on UI sprites when texture is a crunched-compressed format.
Resolution Note (fix version 2021.3.29f1):
Fixed incorrect UV calculated on UI sprites when texture is a crunched-compressed format.