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Won't Fix

Votes

0

Found in

2021.3.15f1

Issue ID

UUM-40531

Regression

No

[Android] URP shader link error occurs when Player runs on Samsung Note 4

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Reproduction steps:
1. Open the attached project “URPProject”
2. Build the Project and Run it on Android
3. Observe the screen on the device when the app launches

Expected result: A sofa and Google image are visible on the screen
Actual result: A black screen is rendered

Reproducible with 2021.3.15f1 according to the User

Not Reproducible with these devices:
VLNQA00518 - Google Pixel 4 (Pixel 4), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 12
VLNQA00414 - Galaxy Note10+ 5G (SM-N976V), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 9
VLNQA00278 - Xiaomi Redmi Note 7 (Redmi Note 7), CPU: Snapdragon 660, GPU: Adreno 512, OS: 9.0.0
VLNQA00139 - Vivo Xplay6 (vivo Xplay6), CPU: Snapdragon 820 MSM8996, GPU: Adreno 530, OS: 7.1.1
VLNQA00132 - Xiaomi Mi 5s (MI 5s), CPU: Snapdragon 820 MSM8996, GPU: Adreno 530, OS: 6.0.1

Reproducible with this device(User):
Samsung Galaxy Note 4 (Adreno 420)

Tested with: Intel macOS 13.3.1

Note: Error found in the Android logcat provided by the user:
04-26 17:19:08.820 25834-25964/? E/Unity: -------- Shader Universal Render Pipeline/DH/Lit
-------- GLSL link failed, no info log provided.
04-26 17:19:08.820 25834-25964/? D/Unity: Note: Creation of internal variant of shader 'Universal Render Pipeline/DH/Lit' failed.

  1. Resolution Note:

    Thank you for your bug report.

    After reviewing the issue, there's not enough information to be able to properly process the case. The logs point to a linker error in a custom shader Shader Universal Render Pipeline/DH/Lit, however this shader is not in the project for us to review.

    The case will now be closed, please contact your account manager or PRM if you’d like to discuss this specific case in more detail and provide more information.

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