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Tracked Pose Driver (Input System) bindings on a prefab become lost upon...
Steps to reproduce:1. Open the attached user's project "XR_PrefabRegression_2022.zip"2. Open the prefab "HMD + Cam", and set the Pos... Read more
ScrollView produces jittery animation when playing PostPointerUpAnimation
In line 1574 of “ScrollView.cs” (https://github.com/Unity-Technologies/UnityCsReference/blob/2023.2/ModuleOverrides/com.unity.ui/Cor... Read more
Input field text is missing when in toolbar
Reproduction steps:1. Open the “FieldsInToolbar“ project2. Observe the input fields in the toolbar Expected result: The fields conta... Read more
UnsafeUtility.AlignOf<T>() reports incorrect value for Explicit layout s...
Reproduction steps:1. Open project “AlignOfBugReport.zip”2. Enter Play Mode and observe “Align of test struct: 4” text displayed in ... Read more
Burst Constant.IsConstantExpression() check is ignored when using float8
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the “Asset/Scenes/SampleScene.unity” Scene 3. Open the Burst Inspe... Read more
Null references are not recognized when Burst Compiling
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Asset/Scenes/SampleScene.unity” Scene3. Enter the Play Mode4. O... Read more
Painter2D Bezier curve rounded ends are broken when the Bezier curve han...
Reproduction steps:1. Open project “BezierCaps.zip”2. Open “SampleScene”3. Enter Play Mode4. Observe Game view Expected result: the ... Read more
StackOverflowException is thrown when clicking 'Generate Lighting' in th...
To reproduce:1. Open a new URP project2. Open the Lighting window (Window > Rendering > Lighting)3. In the Lighting window, cl... Read more
Baking lights gets stuck at Preparing Bake stage when Scene or Game View...
How to reproduce:1. Open the user’s attached “repro-project”2. In the Lighting window click “Generate Lighting”3. Open Window > G... Read more
Terrain Trees with custom Tree Height return to their default height whe...
Reproduction steps:1. Open the attached “TerrainTreeSizeBug.zip“ project2. Open the “SampleScene” scene3. Zoom in to the Terrain Tre... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used