Search Issue Tracker
Fixed
Fixed in 2.3.1
Votes
0
Found in [Package]
2.3.1
Issue ID
AVPB-832
Regression
No
Sprite GameObjects show incorrect color when the "Sprites/Default" Shader is used on VisionOS projects
How to reproduce:
1. Open the attached “IN-106361.zip” Project
2. Build and Run on Simulator or Device
3. Observe the Sprite GameObjects in the player
Expected result: Sprites show up with white and red color material
Actual result: Sprites only show up with black color material
Reproducible with: 2.3.1 (6000.0.52f1, 6000.1.10f1, 6000.2.0b8)
Couldn’t test with:
1.3.13 (2022.3.64f1) - Broken shaders, pink materials, impossible to verify if reproducing or not
2.3.1 (6000.3.0a1) - Polyspatial Package errors due to missing Collections arguments
Reproducible on:
Apple Vision Pro on VisionOS 2.5
Testing environment: macOS 15.5 (M3 Pro)
Notes:
- Also reproducible in Simulator
- Creating a new GameObject with a Shader that isn’t Sprite related, shows the correct colors
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- Module installation fails with "Download failed: Validation Failed" errors when using beta.2 Hub version
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
Resolution Note (fix version 2.3.1):
Will be fixed in the next version of PolySpatial.