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Fixed

Fixed in 2.3.1

Votes

0

Found in [Package]

2.3.1

Issue ID

AVPB-832

Regression

No

Sprite GameObjects show incorrect color when the "Sprites/Default" Shader is used on VisionOS projects

Package: PolySpatial

-

How to reproduce:
1. Open the attached “IN-106361.zip” Project
2. Build and Run on Simulator or Device
3. Observe the Sprite GameObjects in the player

Expected result: Sprites show up with white and red color material
Actual result: Sprites only show up with black color material

Reproducible with: 2.3.1 (6000.0.52f1, 6000.1.10f1, 6000.2.0b8)
Couldn’t test with:
1.3.13 (2022.3.64f1) - Broken shaders, pink materials, impossible to verify if reproducing or not
2.3.1 (6000.3.0a1) - Polyspatial Package errors due to missing Collections arguments

Reproducible on:
Apple Vision Pro on VisionOS 2.5

Testing environment: macOS 15.5 (M3 Pro)

Notes:
- Also reproducible in Simulator
- Creating a new GameObject with a Shader that isn’t Sprite related, shows the correct colors

  1. Resolution Note (fix version 2.3.1):

    Will be fixed in the next version of PolySpatial.

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