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Multiple Skinned Mesh Renderer components are not being rendered when ob...
How to reproduce: 1. Open the attached “IN-94959.zip” project 2. Open the “Main” Scene (Assets → Content → Scenes) 3. Enter Play ... Read more
Higher priority GameObjects are not being rendered through a Transparent...
How to reproduce: 1. Open the attached “IN-93661.zip” project 2. Open the “Scene” (Assets → Scenes) 3. Enter Play Mode 4. Observ... Read more
"Swift runtime failure: Unexpectedly found nil..." error is thrown durin...
How to reproduce: 1. Open the attached “IN-88937.zip” project 2. Build and Run for VisionOS 3. Observe the Player Expected res... Read more
Icons cannot be added when the VisionOS Platform is selected in the Proj...
How to reproduce: 1. Create and open a new project 2. Open the Project Settings > Player 3. Switch to the VisionOS panel 4. Expa... Read more
Child colliders of XRBaseInteractables are ignored when using XRTouchSpa...
Reproduction steps: 1. Open the attached "Repro" project 2. Run the build on an Apple Vision Pro device or visionOS simulator usin... Read more
[VisionOS] UI in the Metal sample for Apple Vision Pro does not work
Reproduction steps: 1. Open the attached “Repro“ project 2. Open the Build Profiles window (File > Build Profiles) 3. Unselect al... Read more
PolySpatial uses wrong path to read boot.config resulting in an error on...
Steps to reproduce: 1. Open the attached user's project "MR_AndroidTest.zip" 2. Switch to Android 3. Build to an Android device ... Read more
[VisionOS] Buttons in the Player can not be clicked properly when using ...
Reproduction steps: 1. Open the attached "PROJECTFILE" project 2. Build the project (File > Build Settings) 3. In the built Xcode ... Read more
[VisionOS] GameObjects disappear and reappear when moving the Camera
Reproduction steps: 1. Open the attached "PROJECTFILE" project 2. Open the "Assets/Scenes/SampleScene.unity" scene 3. Move the... Read more
[VisionOS] PolySpatial Object node always outputs (0,0,0) when using the...
Reproduction steps: 1. Open the attached "PROJECTFILE" project 2. Build And Run the project (File > Build And Run) 3. Observe t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL