Search Issue Tracker
Fixed
Fixed in 2022.3.68f1, 6000.0.60f1, 6000.2.7f1, 6000.3.0b4, 6000.4.0a1
Votes
0
Found in
2022.3.64f1
6000.0.52f1
6000.1.10f1
6000.2.0b8
6000.3.0a1
6000.4.0a1
Issue ID
UUM-110541
Regression
No
'Parallax Occlusion Mapping' ShaderGraph node does not work correctly with VFX Graph
How to reproduce:
1. Open the “Bug Playground.zip“ project
2. Open the “OutdoorsScene“
3. Observe the Scene view
Expected result: Both GameObjects look the same
Actual result: One GameObject has depth, the other looks flat
Reproducible in: 2022.3.64f1, 6000.0.52f1, 6000.1.10f1, 6000.2.0b8, 6000.3.0a1
Could not test in: 2022.1.0a1 (HDRP issues)
Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Custom Function" Node "Input" type changes do not immediately show mistmatch errors when set to an incompatible type in Shader Graph
- My Assets list is populated with Asset Packages when setting how many Packages to display before clicking the Load button
- Hub shows 6.0 as Latest LTS when opening a project after deleting its 6.3 Editor version
- Localization Group Rules bypasses Locale logic when SharedGroup asset provided
- UI Toolkit World UI Text Field unfocuses immediately when clicking on it using XR Controller
Resolution Note (fix version 6000.4.0a1):
Fixed in 6000.4.0a1