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Unable to remove a Missing RendererFeature component due to the More Ite...
Reproduction steps: 1. Open the attached “IN-33956 URP Rendering feature.zip“ project 2. Select the “Test URP Asset_Renderer.asset... Read more
A typo in an error message when the repeat rate is too low in the "MonoB...
In line 69 of “MonoBehaviour.bindings.cs” source code ([https://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/E... Read more
"Top level scope allocation is permitted only on the main thread." error...
Reproduction steps: 1. Open the attached project "NativeAllocationIssue-2023.1" 2. Enter Play mode Expected result: no errors i... Read more
Optimize first-frame performance
When spawning 100,000 objects, a first-time CPU spike happens as entities rendering processing happens on the first frame. [https... Read more
"Retrieving array element that was out of bounds" is thrown when setting...
How to reproduce: Open the user's attached project Expected results: No errors thrown in the Console window Actual results: "Re... Read more
”IOException” is triggered by ApiUpdater when opening a project
How to reproduce: 1. Open the user’s attached “Demo.zip” project 2. Open the “Editor.log” file 3. Observe the file Expected re... Read more
Text after the first space gets deleted when the font asset is created w...
How to reproduce: 1. Build And Run the user’s attached “font-definition-bug.zip” project 2. Observe the result Expected result:... Read more
EntityComponentSystemSamples project build fails with InvalidOperationEx...
Reproduction steps: 1. Open the attached project “EntitiesSamples“ 2. Build the project Expected result: Build succeeds Actual... Read more
“Reuse Collision Callbacks” setting is disabled in a new project if usin...
How to reproduce: 1. Create a new project with a 3D (URP) or 3D (HDRP) template 2. Go to Project Settings and observe the “Reuse C... Read more
String Table marked as "Preload Table" doesn't preload asynchronously on...
How to reproduce: 1. Open the user-attached project “TestEmptyProject” 2. Click Build And Run 3. Observe the Player Expected r... Read more
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