Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
7000.0.0a1
Issue ID
ECSB-599
Regression
No
Optimize first-frame performance
When spawning 100,000 objects, a first-time CPU spike happens as entities rendering processing happens on the first frame.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on BatchRendererCullingOutputs::SyncFences when navigating through a Scene via the Scene view
- [Android][Vulkan] Crash on /system/lib/libandroid.so (ANativeWindow_setBuffersGeometry+4) when the Vulkan Graphics API is used
- Event handlers are preventing operations when trying to copy or paste HTML text in the WebGL Player
- [macOS] Crash on __pthread_kill when Exporting a Package while another export is in progress
- Crash on TransformAccessDestroyCallback when removing a URP Decal Projector component from a parent GameObject that had a URP Decal Projector child GameObject
Resolution Note:
After review, we have elected not to address this issue.