Search Issue Tracker
Fixed
Fixed in 1.5.0-pre.2
Votes
0
Found in [Package]
1.4.4
1.5.0-pre.2
Issue ID
LOC-975
Regression
No
String Table marked as "Preload Table" doesn't preload asynchronously on load
How to reproduce:
1. Open the user-attached project “TestEmptyProject”
2. Click Build And Run
3. Observe the Player
Expected result: The String appears instantly because String Table was loaded during initialization
Actual result: String is loaded slower because the String Table begins to load only when a string is fetched from the Table
Reproducible with: 1.3.2 (2021.3.29f1, 2022.3.4f1, 2023.1.0a20), 1.4.4 (2021.3.29f1, 2022.3.7f1, 2023.1.8f1, 2023.2.0b4)
Reproducible on: Windows 11 Pro
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment