Search Issue Tracker
Fixed
Fixed in 2022.3.22f1, 2023.2.15f1, 2023.3.0b11
Votes
0
Found in
2022.3.7f1
2023.1.8f1
2023.2.0b4
2023.3.0a1
Issue ID
UUM-45512
Regression
No
Text after the first space gets deleted when the font asset is created with “Custom characters” without spaces
How to reproduce:
1. Build And Run the user’s attached “font-definition-bug.zip” project
2. Observe the result
Expected result: “Text is still shown after the first tab” and “Text is not shown after the first space” texts are visible
Actual result: “Text is still shown after the first tab” and “Text” texts are visible
Reproducible with: 2022.3.7f1, 2023.1.8f1, 2023.2.0b4
Could not test with: 2021.3.29f1 (Text is not visible, and “The character used for Underline is not available in font asset” warning appears)
Reproduced on: macOS 13.4.1 (Intel)
Notes:
-In the Editor 2021.3.29f1, 2022.3.7f1 versions issue is not reproducible but in 2023.1.8f1, 2023.2.0b4 reproducible
-Not reproducible if any number of spaces are added to the character list of the font asset
-Not reproducible with tabs and newlines, even if they are not listed in the font asset's custom character list
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note (fix version 2023.3.0b11):
Ensure space and underline are always added to Static FontAsset.