Search Issue Tracker
Fixed
Fixed in 2022.3.22f1, 2023.2.15f1, 2023.3.0b11
Votes
0
Found in
2022.3.7f1
2023.1.8f1
2023.2.0b4
2023.3.0a1
Issue ID
UUM-45512
Regression
No
Text after the first space gets deleted when the font asset is created with “Custom characters” without spaces
How to reproduce:
1. Build And Run the user’s attached “font-definition-bug.zip” project
2. Observe the result
Expected result: “Text is still shown after the first tab” and “Text is not shown after the first space” texts are visible
Actual result: “Text is still shown after the first tab” and “Text” texts are visible
Reproducible with: 2022.3.7f1, 2023.1.8f1, 2023.2.0b4
Could not test with: 2021.3.29f1 (Text is not visible, and “The character used for Underline is not available in font asset” warning appears)
Reproduced on: macOS 13.4.1 (Intel)
Notes:
-In the Editor 2021.3.29f1, 2022.3.7f1 versions issue is not reproducible but in 2023.1.8f1, 2023.2.0b4 reproducible
-Not reproducible if any number of spaces are added to the character list of the font asset
-Not reproducible with tabs and newlines, even if they are not listed in the font asset's custom character list
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 2023.3.0b11):
Ensure space and underline are always added to Static FontAsset.