Search Issue Tracker
Fixed
Fixed in 2022.3.61f1, 6000.0.44f1, 6000.1.0b12, 6000.2.0a8, 7000.0.0a17
Votes
8
Found in
2022.3.59f1
6000.0.40f1
6000.1.0b8
6000.2.0a5
Issue ID
UUM-98369
Regression
No
Long IL2CPP build time when project has a .ufbx library wrapper
Reproduction steps:
1. Open the attached “repro_IN-92400“ project
2. Change the “Scripting Backend“ to “IL2CPP” (“Edit → Project Settings… → Player → Other Settings → Configuration“)
3. Build the project (“File → Build Profiles → Build”)
4. Once the building process is finished, check the time it took for it to be completed
Expected result: Build time is short
Actual result: Build time is very long (between 20 and 60 minutes)
Reproducible with: 2022.3.59f1, 6000.0.40f1, 6000.1.0b8, 6000.2.0a5
Reproducible on: Windows 10 (22H2)
Not reproducible on: No other environments tested
Notes:
- Build time on 2022.3.59f1 is around 60 minutes
- Build time on 6000.0.40f1, 6000.1.0b8 and 6000.2.0a5 is around 20 minutes
- For the reference - Mono build takes 40 seconds
- Tested on i9-10980HK, RTX 3080
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Typos in High Definition 3D sample tutorials
- “Handles.Repaint called outside an editor OnGUI" error is thrown in the Console when creating a new Tile Palette from the Tile Palette Overlay in Scene view
- Shader Graph window icon is blurry and low quality when the Shader Graph is created using the Universal 2D template
- “Export HDRP Sky to Image” command error message does not indicate that Game view must be visible
- Adaptive Performance Settings Framerate field doesn't display the "supported without VSync" warning, when the field is collapsed in Build Profiles
Add comment