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By Design
Votes
2
Found in
2022.3.58f1
6000.0.39f1
6000.1.0b7
6000.2.0a4
6000.3.0a1
Issue ID
UUM-98375
Regression
No
Shader transparency, discard, and clip are not working when using the Player
Reproduction steps:
1. Open the attached “IN-95148_Shader_Test.zip“ project
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
3. Enter the Play Mode
4. Hover over the red cubes and observe the behavior
5. Build And Run the project (File > Build And Run)
6. Hover over the red cubes and observe the behavior
Expected result: Inside the Player, the cubes start disappearing when the sphere is next to them
Actual result: Inside the Player, the cubes are still present, only opacity is changed
Reproducible with: 2022.3.58f1, 6000.0.39f1, 6000.1.0b7, 6000.2.0a4
Reproducible on: Windows 11 (User’s platform), M1 Max MacOS 15.1.1 (Tested by CQA)
Not reproducible on: No other environment tested
Note:
- The issue is only reproducible in the Player
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Resolution Note:
When creating a CustomPass using ShaderGraph, setting the entry point to BeforeRendering prevents proper keyword evaluation.
I resolved this issue by providing users with various suggestions on how to fix it.