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The TextureImporter's Apply button is not registered after changing the ...
How to reproduce:1. Open the attached "TilemapRepro.zip" Project2. Click on the "WallLow" Sprite3. Change the "Compression" Settings... Read more
Resources Load fails to load TextAsset when it has non-ASCII characters ...
How to reproduce:1. Open the user's project2. Open the scene "WebGLBug/TestWebGLScene"3. Press Play.Note that text appears on both s... Read more
[SubGraph] Block Subgraphs don't clear their UI when set to none.
Repro steps:1. Within a VFX context, create an Empty Subgraph Block2. Select it and assign a subgraph block from the inspector that ... Read more
[XR][Oculus] Shaders of hands and skybox are missing in the Build while ...
How to reproduce:1. Open the attached project from the Google Drive2. Build and Run the project on an Oculus Quest 2 device Expected... Read more
Upgrading particle system to 5.5.0 causes it to use previously unused em...
How to reproduce:1. Download attached project2. Open it with Unity 5.4.13. See that 'Footprints' gameobject emission type is set to ... Read more
[Shuriken] ParticleSystem Trigger Exit Callback is not clearing flags on...
How to reproduce:1. Open tester-attached project (ParticleExitCallback.zip)2. Open the SampleScene3. Enter Play Mode and watch the w... Read more
Changes to top prefab can cause "scheduled for reimport during the Refre...
How to reproduce:1. Open the user attached project2. Set up a git repository for the project3. Create two commits changing the scale... Read more
Crash when calling PrefabUtility.SaveAsPrefabAsset with a absolute path ...
How to reproduce:1. Open user-submitted project (ForDebugging.zip)2. Open the SampleScene3. Enter Play Mode4. Click the 'Save' UI bu... Read more
[DX11-repro] Crash on GfxDeviceD3D12Base::DrawBuffersCommon when changin...
Reproduction steps:1. Open the attached project "CrashRepro"2. Open “Hair“ prefab3. In the “Explorer: Ready“ window switch the strat... Read more
[SerializeReference] CustomPropertyDrawer doesn't get correct value when...
How to reproduce:1. Open user's attached project2. Open "SampleScene" Scene3. Select "GameObject" in Hierarchy4. In the Inspector ex... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Group Selection title text size is smaller in renaming than the actual font size
- Rich Text is not correctly highlighted when searching through Debug Logs in the Console window
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template