Search Issue Tracker

Fixed in 2020.2

Votes

1

Found in

2018.4

2019.1.10f1

2019.2

2019.3

2020.1

Issue ID

1210526

Regression

No

Crash when calling PrefabUtility.SaveAsPrefabAsset with a absolute path that is outside of project's root

Scene Management

-

How to reproduce:
1. Open user-submitted project (ForDebugging.zip)
2. Open the SampleScene
3. Enter Play Mode
4. Click the 'Save' UI button
5. Save a prefab to a path, that is outside of the project's root path

Expected result: the Editor does not crash
Actual result: the Editor crashes

Reproducible with: 2018.4.16f1, 2019.2.19f1, 2019.3.0f6, 2020.1.0a20
Could not test with: 2017.4.36f1('UnityEditor.PrefabUtility' does not contain a definition for `SaveAsPrefabAsset')

  1. Response avatar

    Resolution Note (fix version 2020.2):

    Fixed in 2020.2.0a3

Comments (1)

  1. B6a3df0858c3aab6aa0d2ac8e5f29848?d=mm

    unity_CyjrzFgo7Zyw3Q

    Feb 20, 2020 11:51

    Can confirm this issue in 2019.3.1f.1

    Additional info: the runtime doesn't crash, i.e. no crash log is produced in %TEMP%\Unity\Editor\Crashes, the editor just closes.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.