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Votes
1
Found in
6000.0.6f1
Issue ID
UUM-73971
Regression
No
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when changing a specific prefab
Reproduction steps:
1. Open the attached project "CrashRepro"
2. Open “Hair“ prefab
3. In the “Explorer: Ready“ window switch the strategy from “Random“ to “FullTestPass“ until it crashes
Expected result: Strategy is changed
Actual result: Editor crashes
Reproducible with: 6000.0.6f1
Couldn’t test with: 2021.3.39f, 2022.3.31f1 - Packages errors and “Explorer: Ready“ window doesn't appear
Reproducible on: Windows 10
Not reproducible on: macOS Sonoma 14.5 (Intel)
Note: During step 3 the dropdown selection window sometimes appears in a random location
First few lines of the stack trace:
{noformat}0x00007FFA82D1915B (Unity) GfxDeviceD3D12Base::DrawBuffersCommon
0x00007FFA82D18C86 (Unity) GfxDeviceD3D12Base::DrawBufferRanges
0x00007FFA82D18F49 (Unity) GfxDeviceD3D12Base::DrawBuffers
0x00007FFA844D300A (Unity) GfxDeviceWorker::RunCommand
0x00007FFA844D63EC (Unity) GfxDeviceWorker::RunExt{noformat}
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