Search Issue Tracker
Fixed in 2020.3.X
Votes
0
Found in
2020.3.23f1
2020.3.30f1
Issue ID
1429040
Regression
Yes
Changes to top prefab can cause "scheduled for reimport during the Refresh loop" errors to happen
How to reproduce:
1. Open the user attached project
2. Set up a git repository for the project
3. Create two commits changing the scale of SomeOtherPrefab.prefab and Prefabulous.prefab
4. Switch between the two commits so the assets get reimported
Expected result: the assets reimport without Console errors
Actual result: Console errors after reimporting the assets
Reproducible with: 2020.3.23f1, 2020.3.34f1
Not reproducible with: 2019.4.40f1 2020.3.22f1, 2020.3.35f1, 2020.3.36f1, 2021.3.5f1, 2022.1.7f1, 2022.2.0a18, 2023.1.0a2
Reproducible on: Windows 10 (Intel)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2020.3):
Fixed in 2020.3.35f1