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"Assertion failed on expression" exceptions are thrown when using IJobPa...
How to reproduce: 1. Download and open the attached "Repro__project" project 2. Open the "Scene" scene 3. Enter "Plat" mode 4. O... Read more
NullReferenceException thrown when a PSB Prefab with empty layers has a ...
Reproduction steps: 1. Open the attached project “2DShadow_Bugs.zip” 2. Open Assets/Scenes/PSB_EmptyLayerNullRef.unity Expected... Read more
Redundant materials appear in the Renderer component after calling SetMa...
How to reproduce: 1. Open the attached “SetSharedMaterialsBug.zip” project 2. Open the Test Runner window (Window → General → Test R... Read more
Burst Compiler freezes the Unity Editor when running Editor scripts
Reproduction steps: 1. Open the attached "repro_IN-42303.zip" project 2. Open the "MainScene" Scene 3. Select the "Track" GameObj... Read more
Duplicate invocations when Enabling InputActions during handling an inpu...
How to reproduce: 1. Download and open the attached "FairyTaleDefender" project 2. Open the "Level_1" scene 3. Enter Play mode 4... Read more
ArgumentNullException is thrown when accessing InputAction.bindings afte...
How to reproduce: 1. Open the attached Project "inputTest" and load Scene "SampleScene" 2. Enter Play Mode 3. Observe the Console... Read more
"ArgumentException: Input Button Enable Debug Button 1 is not set" is th...
How to reproduce: 1. Open the attached project "My project.zip" 2. Enter Play Mode 3. Open Edit>Project Settings...>Input Manager... Read more
PropertyField does not properly render its field when changing it back f...
Reproduction steps: 1. Open the attached “Repro.zip” project 2. Open the “Assets/ReproScene.unity” Scene 3. Select the “Repro” Ga... Read more
GameObject doesn't execute animation the way it's supposed to until any ...
Reproduction steps: 1. Open the attached “Repro” project 2. Open the “Assets/Scenes/Playground.unity” Scene 3. Enter the Play Mod... Read more
Frames in the player are not skipped if the player is moved to a differe...
How to reproduce: 1. Build And Run the user’s attached “ODRTest.zip” project 2. In the Player, set “RenderFrameInterval” to 10 3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL