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Won't Fix

Votes

0

Found in

2021.3.26f1

2022.2.21f1

2023.1.0b18

2023.2.0a16

2023.3.0a3

Issue ID

UUM-37215

Regression

No

GameObject doesn't execute animation the way it's supposed to until any GameObject in the Hierarchy is selected when in the Play Mode

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Reproduction steps:
1. Open the attached “Repro” project
2. Open the “Assets/Scenes/Playground.unity” Scene
3. Enter the Play Mode
4. Use the mouse's scroll wheel to equip the Sidearm (Pistol in the game)
5. Hold right-click on the mouse
6. Observe the Sidearm

Expected result: The Sidearm points towards the crosshair
Actual result: The Sidearm points downwards to the ground

Reproducible with: 2021.3.26f1. 2022.2.21f1, 2023.1.0b18, 2023.2.0a16
Couldn't test with: 2020.3.48f1 (Compatibility issues due to downgrading)

Reproducible on: Windows 10 Pro (22H2)

Notes:

* Selecting any GameObject in the Hierarchy window after entering the Play Mode fixes the issue for the rest of the game time.
* The issue seems to only happen when the Sidearm is ordered after the Knife in the “Player” GameObject’s “Item Handler” Script Component's “Player Items” List

  1. Resolution Note:

    Thank you for bringing this issue to our attention. Unfortunately, after careful consideration we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues, as well as delivering the new animation system. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However we know each case is different, so please continue to log any issues you find, as well as provide any general feedback on our roadmap page to help us prioritize.
    Forum announcement: https://forum.unity.com/threads/animation-status-update-q2-2023.1445425/
    Roadmap: https://unity.com/roadmap/unity-platform/3d-characters-and-animation

Comments (1)

  1. aidanboch

    May 31, 2023 00:07

    *I'm the one who experienced this bug*
    The bug isn't affected by the Item list order, but by item activation. If you start with Sidearm as your default item, switch to another item, and then switch back, you will experience the bug. It's something to do with how the item is deactivated and then activated again.

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