Search Issue Tracker


Under Consideration for 2021.3.X, 2022.3.X, 2023.1.X, 2023.2.X, 2023.3.X



Found in






Issue ID




GameObject doesn't execute animation the way it's supposed to until any GameObject in the Hierarchy is selected when in the Play Mode



Reproduction steps:
1. Open the attached “Repro” project
2. Open the “Assets/Scenes/Playground.unity” Scene
3. Enter the Play Mode
4. Use the mouse's scroll wheel to equip the Sidearm (Pistol in the game)
5. Hold right-click on the mouse
6. Observe the Sidearm

Expected result: The Sidearm points towards the crosshair
Actual result: The Sidearm points downwards to the ground

Reproducible with: 2021.3.26f1. 2022.2.21f1, 2023.1.0b18, 2023.2.0a16
Couldn't test with: 2020.3.48f1 (Compatibility issues due to downgrading)

Reproducible on: Windows 10 Pro (22H2)


* Selecting any GameObject in the Hierarchy window after entering the Play Mode fixes the issue for the rest of the game time.
* The issue seems to only happen when the Sidearm is ordered after the Knife in the “Player” GameObject’s “Item Handler” Script Component's “Player Items” List

Comments (1)

  1. aidanboch

    May 31, 2023 00:07

    *I'm the one who experienced this bug*
    The bug isn't affected by the Item list order, but by item activation. If you start with Sidearm as your default item, switch to another item, and then switch back, you will experience the bug. It's something to do with how the item is deactivated and then activated again.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.