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[Quest] Shader that should be rendered only for the left eye renders for...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Switch to An... Read more
Spawning a prefab with nested prefabs through InstantiateAsync will remo...
Reproduction steps: 1. Open the attached “Repro“ project 2. Open the “Assets/InstantiateTest/InstantiateTest.unity“ Scene 3. Ente... Read more
[MacOS] Scene view is not rotating when pressing the binded RMB button o...
Reproduction steps: 1. Connect a drawing tablet to the testing machine 2. Check which tablet button is binded to RMB (Right Mouse ... Read more
Stored data in arrays is removed when calling "InstatiateAsync" function
Reproduction steps: 1. Open the attached "InstantiateAsyncTransformRepro.zip" project 2. Select the "Simple Data Holder" Prefab in... Read more
Build profiles leak memory on every domain reload.
*Steps to reproduce:* 1. Execute "Resources.FindObjectsOfTypeAll<BuildProfile>()" in edit mode; 2. Note down the num... Read more
Plugins start ignoring calls to set platforms when the "PluginImporter.C...
How to reproduce: 1. Open the “PluginSettingsBug.zip“ project 2. Select the “Assets/game_plugin.dll“ Asset in the Project tab 3. ... Read more
Sprite Batching Threshold is not considered when using Sprite batches
How to reproduce: 1. Open the “IN-82068_SpriteBatching“ project 2. Open the “Test“ scene 3. In the Game View press the Frame Debu... Read more
Build constantly fails with errors “…. 'NetworkManager' does not contai...
How to reproduce: 1. Open the “FINAL_REPROPROJECT_STRIPPED“ project 2. Open the “TestScene“ 3. Comment the functions “{{Unity_Net... Read more
Miscrosoft.CodeAnalysis.LanguageServer crashes when duplicating and movi...
Reproduction steps: 1. Open the attached “repro-project“ 2. In the Project window find and double-click the “Assets/TestScript.cs“... Read more
"Compiler timed out" is thrown when compiling a Compute shader
How to reproduce: 1. Open the attached project "IN-82004.zip" 2. Select Assets/RTMain.compute in the Project window 3. Click "Sho... Read more
All about bugs
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