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Fixed in 2022.3.18f1, 2023.2.7f1, 2023.3.0a7



Found in




Issue ID




Frames in the player are not skipped if the player is moved to a different monitor when using “OnDemandRendering” and “VSyncCount”



How to reproduce:
1. Build And Run the user’s attached “” project
2. In the Player, set “RenderFrameInterval” to 10
3. Set “VSyncCount” to 2
4. Move the player to another monitor
5. Observe the FPS, “EffectiveRenderFrameRate”, and “ScreenRefreshRate”

Expected result: FPS is ~30, “EffectiveRenderFrameRate” is 3, and “ScreenRefreshRate” is ~60
Actual result: FPS gets boosted about 200, “EffectiveRenderFrameRate” is -1, and “ScreenRefreshRate” is NaN

Reproducible with: 2022.2.0a16, 2022.2.21f, 2022.3.0f1, 2023.1.0b19, 2023.2.0a17
Not reproducible with: 2021.3.26f1, 2022.2.0a15

Reproduced on: macOS 13.2.1 (Intel)
Not reproduced on: Windows 10 21H2

Reproducible when having one or two monitors connected to the computer
FPS issue is reproducible on Google Pixel 3 when having ”TargetFrameRate” set to 60 and “RenderFrameInterval” set to 4 (user’s info). It was not reproducible on iOS

  1. Resolution Note (fix version 2023.3.0a7):

    Fixed in: 2023.3.0a7

  2. Resolution Note (fix version 2023.2.7f1):

    Fixed in: 2023.2.7f1

  3. Resolution Note (fix version 2022.3.18f1):

    Fixed in: 2022.3.18f1

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