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Fixed in 2022.3.18f1
Fixed in 2022.3.X, 2023.2.X, 2023.2.7f1, 2023.3.X
Votes
0
Found in
2022.3.0f1
2023.1.0b19
2023.2.0a17
Issue ID
UUM-37294
Regression
Yes
Frames in the player are not skipped if the player is moved to a different monitor when using “OnDemandRendering” and “VSyncCount”
How to reproduce:
1. Build And Run the user’s attached “ODRTest.zip” project
2. In the Player, set “RenderFrameInterval” to 10
3. Set “VSyncCount” to 2
4. Move the player to another monitor
5. Observe the FPS, “EffectiveRenderFrameRate”, and “ScreenRefreshRate”
Expected result: FPS is ~30, “EffectiveRenderFrameRate” is 3, and “ScreenRefreshRate” is ~60
Actual result: FPS gets boosted about 200, “EffectiveRenderFrameRate” is -1, and “ScreenRefreshRate” is NaN
Reproducible with: 2022.2.0a16, 2022.2.21f, 2022.3.0f1, 2023.1.0b19, 2023.2.0a17
Not reproducible with: 2021.3.26f1, 2022.2.0a15
Reproduced on: macOS 13.2.1 (Intel)
Not reproduced on: Windows 10 21H2
Notes:
Reproducible when having one or two monitors connected to the computer
FPS issue is reproducible on Google Pixel 3 when having ”TargetFrameRate” set to 60 and “RenderFrameInterval” set to 4 (user’s info). It was not reproducible on iOS
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Resolution Note (fix version 2023.3):
Fixed in: 2023.3.0a7
Resolution Note (fix version 2023.2):
Fixed in: 2023.2.7f1
Resolution Note (fix version 2022.3):
Fixed in: 2022.3.18f1