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[HDRP][DXR] Pathtracer renders HDRI with a lower resolution than rasteri...
Repro steps :- Open attached project- Open SampleScene- Go to game view- Notice the sharpness of the 8k HDRI- Select volume and enab... Read more
[IL2CPP] AudioSource.Play doesn't Play Audio when called from the Button
Reproduction steps:1. Download and open the attached project 'WebGLButtonAudio.zip'2. Open Scene 'SampleScene'3. Build and run the p... Read more
[URP] [Camera] Depth seems incorrect to user when camera's postpro=off
Steps 1a. Open 16bpc minimal repro1b. upgrade to URP, create a new UniversalRenderPipelineAsset1c. assign URPAsset in Graphics setti... Read more
[HDRP][DXR] CaptureScreenshot with superSize > 1 capture an image with n...
Repro steps :- Open attached project- Open SampleScene- Press Play- Click on the yellow sphere on the center- Notice the console mes... Read more
[Shadergraph] Virtual Texture "Layer Reference" name doesn't sanitize pa...
Repro steps:1. Create a shadergraph2. Create a virtual texture3. Copy and paste a word with an invalid symbol (such as an exclamatio... Read more
[Shadergraph] Action that causes the graph to error does not print error...
Repro steps:1. Create a shadergraph2. Create a virtual texture3. Copy and paste a word with an invalid symbol (such as an exclamatio... Read more
[Fbx Exporter] FbxProperty.Set() does not take 'string' argument
Reproduction steps:1. Open attached project "FbxExport.zip"2. In Project window, open Assets/Test.cs3. In script editor, observe lin... Read more
[UI Toolkit] [Mobile] Touch input is offset when screen ratio is differe...
Reproduction steps:1. Download and open the user-submitted project "TestProjectUIToolkit.zip"2. Open the VisualElementsArray scene3.... Read more
TLS Allocator error when using Asset Store Tools
How to reproduce:1. Open user's project "Foriero Store.zip"2. Click in the top menu on "Asset Store Tools"3. Click on "Package Uploa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- NativeList<T>.ParallelWriter.AddNoResize() causes memory corruption when used in a [BurstCompile] IJobParallelFor on Web builds
- Realtime reflection probe changes light strength when removing light sources using URP WebGL
- Objects near the screen edge are not culled when using GPU Occlusion Culling
- InvalidCastException is thrown when hovering over a Tilemap with a saved Random Brush pick containing empty cells