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[Android] Clicks on the "hidden zone" remain blocked when TouchScreenKey...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Build And Ru... Read more
[Android] Auto-correct suggestions show up over the "hidden zone" when t...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Build And Ru... Read more
[TMP] [UGUI] Incorrectly calculating rect size when using <size> tag
Reproduction steps: 1. Open the attached project "TMP bug" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Observe the Ga... Read more
[Android] TouchScreenKeyboard.active triggers an error when set to false...
Reproduction steps: 1. Open the attached project "ReproProj" - [https://editorbugs.unity3d.com/api/v1.0/attachments/7a72fdae-edfb-... Read more
Broken documentation for Visual scripting scene variables
Repo steps: # Open 2D Core Unity scene # Right click the hierarchy menu # Click the "Visual scripting scene variables" option ... Read more
[UIR] Sliced background ignore masking
No description entered in Cloud incident. Read more
VFX Blackboard: Duplicated items numbers misses brackets
How to reproduce: # Open HUB; # Create 3D(HDRP) project; # Create a visual effect graph in the "Project" window (Create->Visua... Read more
EntityQuery.SetChangedVersionFilter() is adding filters to multiple Enti...
Reproduction steps: 1. Open the attached project “EntityQueryBug“ 2. Enter the Play Mode 3. Observe the Console window Expecte... Read more
ECS memory leak when refreshing project while in Play mode
Reproduction steps: 1. Open the attached project “MemLeakProject” 2. Open the “Assets/OutdoorsScene” Scene 3. Open the Preference... Read more
Dark edges are visible around GameObjects in the Player when SSAO is ena...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the “Assets/Scenes/SampleScene.unity” 3. Enter the Play Mode 4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL