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Issues with tutorial content in Universal 3D sample
Steps to reproduce: Create a Unity Project using Universal 3D sample template Ensure the Tutorial Window is showing (Tutorials > ... Read more
Editor hangs when rendering TMP Text Component with Left and Right Margi...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Tooltip/Tooltip“ Scene3. Enter Play Mode4. In the Game... Read more
Unable to dock tabs on panels when non-standard pointers are used (touch...
How to reproduce:1. Create and open a new project2. Try docking tabs on different panels using a non-standard pointer (touch-screen,... Read more
[DX12] Crash on GfxTaskExecutorD3D12::AddRequiredResourceBarriers when o...
How to reproduce:1. Open the attached “IN-86338.zip” project2. Open the “Water” Scene (Assets/scenes/Testing/Water.unity)3. Observe ... Read more
Inconsistent logic on when 'open VFX graph Samples' button appears on Vi...
Steps to reproduce: Open a Unity Project Open Package Manager via Window > Package Manager Navigate to the Unity Registry section... Read more
Cannot extend custom passes with render graph
Make the internalExecute function of custom passes virtual to be able to override the render graph recording using reflection. Read more
Shader Graph node settings warning text colour is very hard to read
Steps to reproduce: Open the attached project in Unity. Open 'New Shader Graph.shadergraph'. Click on the Color property to view it ... Read more
UI Builder window does not mark the document as dirty when the "Unset" a...
How to reproduce:1. Open the “DirtyUIBuilder.zip“ project2. Open the “Document 2.uxml” file in UI Builder3. Select the “Example” ele... Read more
Some phrases and words stay in other languages when the Editor language ...
How to reproduce:1. Open Unity Hub2. Install any version with all four language packs installed3. Create and open a new project4. Ap... Read more
Particle outputs connected to particle strip systems don't render last p...
Steps to reproduce: 1. Import the attached package 2. Open scene and VFX from the attached package 3. Observe that in SG Output, it ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class