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Prefab's component value gets reset when entering Play Mode
Steps to reproduce:1. Open the attached “IN-86001.zip” project2. Open the “SampleScene”3. Select the “GameObject” in the Hierarchy4.... Read more
"Layout update is struggling to process current layout" error appears wh...
How to reproduce:1. Open the attached “IN-86129” project2. Open the “COH-124-Tables” scene3. Enter Play mode4. In the Game window cl... Read more
GameObject's shadows affected by custom shaders change their scale and p...
How to reproduce:1. Open the attached “IN-85278” project2. Open the “TestShadows” Scene3. If needed, arrange the Editor layout so th... Read more
NullReferenceException error occurs when using Screen Space Ambient Occl...
How to reproduce:1. Open the attached "IN-85625" project2. Open “Assets/Bug/Scene.unity”3. Locate “PC_Renderer” inside the Assets fo... Read more
Unity Editor restart required when switching to any platform from Window...
Steps to reproduce:1. Create new Unity project using Universal 3D Template2. Open Build Profiles window3. Make sure any other module... Read more
VFX Graph is always dirty when it contains a Subgraph with Custom HLSL
How to reproduce:1. Open the “VFX_Dirty.zip“ project2. Open the “SimpleLoop“ VFX Graph in “Assets/Shaders“ directory3. If there is n... Read more
RegisterValueChangedCallback gets called on the last element of a list w...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene” Scene3. In the Hierarchy window, s... Read more
Occlusion's "Set default parameters" button is active when the default p...
How to reproduce:1. Create a new Unity project2. Go to Window -> Rendering -> Occlusion Culling -> Bake3. Click the "Set de... Read more
Main Preview Pane in Shader Graph can be resized outside of bounds of wi...
Steps to reproduce: Open a Unity URP Project Create a new Shader Graph via Create > Shader Graph > URP > Lit Shader Graph O... Read more
Occlusion's fields can be set to negative numbers
How to reproduce:1. Create a new Unity project2. Go to Window -> Rendering -> Occlusion Culling -> Bake3. Try setting the f... Read more
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