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[IL2CPP] Build fails to compile when Development Build option is enabled
Steps to reproduce:1. Open the user’s attached project2. Press File > Build Settings3. Make sure that the Development Build optio... Read more
Burst takes a significant amount of time to load when entering Play Mode
Steps to reproduce:1. Open the user’s attached project2. Open Jobs > Burst and make sure that the “Enable Compilation“ option is ... Read more
Debug.Log applies formatting for date and time in the DateTime struct wh...
Reproduction steps: Open attached “Debug.Log” project Open “Sample Scene” scene Enter the Play mode Expected result: Two dates in th... Read more
Build crash when loading next scene with ScriptableObject that has UNITY...
Reproduction steps:1. Open the attached user’s project2. Click Edit > Build And Run3. In Build, click the “Load Next Scene (Crash... Read more
Crash on CachedWriter::Write when building AssetBundle (.byte file >2GB)
Reproduction steps:1. Open the user’s attached project2. Click “Assets/Video/sample.bytes”3. In the Inspector Window, under the “Ass... Read more
Crash on MemoryManager::Deallocate when reimporting VFX Graph Asset
Reproduction steps:1. Open the user’s attached project2. In the Toolbar, click CRASH > CRASH Expected result: The VFX Graph Asset... Read more
Audio preview in Inspector does not work when Disable Unity Audio is ena...
Reproduction steps:1. Open the attached project2. Go to Edit → Project Settings → Audio and enable “Disable Unity Audio”3. In the Pr... Read more
An icon is displayed in property field when the property is missing a value
Reproduction steps:1. Open the attached project.2. Select Assets/MultiMaterial/Materials/Obsidian/Obsidian_Template asset3. Inspect ... Read more
Animator stops working when running for a long time
How to reproduce:1. Open the attached project "animator_long_running.zip" and load Scene "main"2. Enter Play Mode3. Press the right ... Read more
Some assets always appear as modified when checking changes after building
Reproduction steps:1. Open the attached project2. Open "Window -> Asset Management -> Addressables -> Groups"3. Make a new ... Read more
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