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[IL2CPP] Build can fail when 2 Assembly Definitions have similar names
How to reproduce:1. Open the attached Project "MC2BuildTest2021"2. Ensure IL2CPP is set as the Scripting Backend in Project Settings... Read more
[Linux] Tile placement mouse events persist when the cursor leaves Scene...
Steps to reproduce:1. Open the attached project2. Open SampleScene.unity and select the Tilemap game object3. Open the Tilemap Edito... Read more
IL2CPP doesn't follow Mono behaviour when using Type.Getmethod() to find...
Reproduction steps:1. Open the attached “IL2CPPBug” project2. Enter the Play Mode3. Observe the Console output4. Build And Run the g... Read more
[iOS] Building project on top of existing folder with "Replace" option d...
Steps to reproduce: Open attached project (test-replace-ibp.zip) Switch to iOS and make a build Check the resulting directory, notic... Read more
Graphics.DrawProceduralInstanced isn't called in the Player when buildin...
Reproduction steps:1. Open the attached project “Fast-Surface-Mesh”2. Enter Play mode3. Build and Run the project Expected result: t... Read more
Universal Render Pipeline: Overlay cameras have incorrect _ProjectionPar...
Reproduction steps:1. Open the attached project “CameraProject”2. Open the “Assets/BrokenScene.unity” scene3. In the Hierarchy Windo... Read more
GameObject colour changes when searching anything in the Hierarchy searc...
How to reproduce:1. Open the project “IN_30132”2. Search for anything in the Hierarchy search field3. Observe the Scene view Expecte... Read more
Conditional attribute method executing when the condition is not defined
Reproduction steps:1. Open the “ScriptableObject Test” project2. Open the “Assets/Scenes/New Scene.unity” Scene3. Enter the Play Mod... Read more
Reference to audio clip is lost when Editor loses focus
Reproduction steps: 1. Open the “CatsronautEdited” project2. Open the “Assets/GAME/Scenes/New Scene.unity” Scene3. In the Hierarchy ... Read more
Animation interpolation is incorrect when using a Sync Layer
Reproduction steps:1. Open the “Animator Bug project” Project2. Open “Assets/Scenes/SampleScene.unity” Scene3. In the Hierarchy Wind... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
- OS Notification Documentation is missing when following hyperlink in Notifications Settings in Hub
- Canvas Scaler sets local transforms (Position, Rotation, Scale) to 0 when Canvas is edited in Prefab Mode
- Crash on ShaderLab::Program::CreateFromSerializedProgram when opening a project with specific shaders