Search Issue Tracker
Fixed in 2022.3.3f1
Fixed in 2022.3.X, 2023.1.X, 2023.2.X, 2023.2.0a19
Votes
0
Found in
2022.2.2f1
2023.1.0b3
2023.2.0a17
Issue ID
UUM-27977
Regression
Yes
[iOS] Building project on top of existing folder with "Replace" option doesn't fully delete the previous project files
Steps to reproduce:
- Open attached project (test-replace-ibp.zip)
- Switch to iOS and make a build
- Check the resulting directory, notice there is a couple additional files created during the PostProcessing build step (TestTextFile.txt and TestEntitlementsFile.entitlements)
** As an extra test, you can add any files to the project directory manually after the build.
- Go back to Unity and create a second build, choose the same folder the first build was made to and select "Replace" when prompted
Expected result: TestTextFile and TestEntitlementsFile should not exist in the replaced build as PostProcessing script only creates them for the first build. Manually added files should be deleted as well.
Actual result: TestTextFile and TestEntitlementsFile, as well as any manually added files are still present after the second build.
Reproducible with: 2022.2.2f1, 2023.1.0b3
Not reproducible with: 2021.3.15f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window
- Typing numbers in Matrix node’s numeric fields stretches Node
- Streaming is misspelled as "Steaming" in "Enable GPU Streaming" and "Enable Disk Streaming" tooltpis
- "IndexOutOfRangeException" thrown when moving caret left at start of TMP Input Field with rich text
Add comment