Search Issue Tracker
Fixed in 2022.3.3f1
Fixed in 2022.3.X, 2023.1.X, 2023.2.X, 2023.2.0a19
Votes
0
Found in
2022.2.2f1
2023.1.0b3
2023.2.0a17
Issue ID
UUM-27977
Regression
Yes
[iOS] Building project on top of existing folder with "Replace" option doesn't fully delete the previous project files
Steps to reproduce:
- Open attached project (test-replace-ibp.zip)
- Switch to iOS and make a build
- Check the resulting directory, notice there is a couple additional files created during the PostProcessing build step (TestTextFile.txt and TestEntitlementsFile.entitlements)
** As an extra test, you can add any files to the project directory manually after the build.
- Go back to Unity and create a second build, choose the same folder the first build was made to and select "Replace" when prompted
Expected result: TestTextFile and TestEntitlementsFile should not exist in the replaced build as PostProcessing script only creates them for the first build. Manually added files should be deleted as well.
Actual result: TestTextFile and TestEntitlementsFile, as well as any manually added files are still present after the second build.
Reproducible with: 2022.2.2f1, 2023.1.0b3
Not reproducible with: 2021.3.15f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment