Search Issue Tracker
Fixed
Fixed in 2022.3.3f1, 2023.1.0b18, 2023.2.0a11
Votes
0
Found in
2022.2.4f1
2023.1.0a26
2023.2.0a2
Issue ID
UUM-28015
Regression
Yes
Animation interpolation is incorrect when using a Sync Layer
Reproduction steps:
1. Open the “Animator Bug project” Project
2. Open “Assets/Scenes/SampleScene.unity” Scene
3. In the Hierarchy Window select “Robot“ GameObject
4. Enter the Play Mode
6. Press “A” button and then press “S” button on keyboard and observe the animation
Expected result: Animations transition smoothly
Actual result: The “Robot” GameObject transitions first to the default position and then goes to the new state animation pose
Reproducible with: 2022.1.0a6, 2022.1.24f1, 2022.2.4f1, 2023.1.0a26, 2023.2.0a2
Not reproducible with: 2020.3.44f1, 2021.3.17f1, 2022.1.0a5
Reproduced on: Intel MacOS 13.1
Note: After entering the Play Mode, disabling “Sync” in the “Syncs Layer” Layer and then reenabling it fixes the issue temporarily
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
Add comment