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Fixed

Fixed in 2022.3.3f1, 2023.1.0b18, 2023.2.0a11

Votes

0

Found in

2022.2.4f1

2023.1.0a26

2023.2.0a2

Issue ID

UUM-28015

Regression

Yes

Animation interpolation is incorrect when using a Sync Layer

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Reproduction steps:
1. Open the “Animator Bug project” Project
2. Open “Assets/Scenes/SampleScene.unity” Scene
3. In the Hierarchy Window select “Robot“ GameObject
4. Enter the Play Mode
6. Press “A” button and then press “S” button on keyboard and observe the animation

Expected result: Animations transition smoothly
Actual result: The “Robot” GameObject transitions first to the default position and then goes to the new state animation pose

Reproducible with: 2022.1.0a6, 2022.1.24f1, 2022.2.4f1, 2023.1.0a26, 2023.2.0a2
Not reproducible with: 2020.3.44f1, 2021.3.17f1, 2022.1.0a5

Reproduced on: Intel MacOS 13.1

Note: After entering the Play Mode, disabling “Sync” in the “Syncs Layer” Layer and then reenabling it fixes the issue temporarily

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