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Fixed in 2022.3.3f1
Fixed in 2022.3.X, 2023.1.X, 2023.2.X, 2023.2.0a11
Votes
0
Found in
2022.2.4f1
2023.1.0a26
2023.2.0a2
Issue ID
UUM-28015
Regression
Yes
Animation interpolation is incorrect when using a Sync Layer
Reproduction steps:
1. Open the “Animator Bug project” Project
2. Open “Assets/Scenes/SampleScene.unity” Scene
3. In the Hierarchy Window select “Robot“ GameObject
4. Enter the Play Mode
6. Press “A” button and then press “S” button on keyboard and observe the animation
Expected result: Animations transition smoothly
Actual result: The “Robot” GameObject transitions first to the default position and then goes to the new state animation pose
Reproducible with: 2022.1.0a6, 2022.1.24f1, 2022.2.4f1, 2023.1.0a26, 2023.2.0a2
Not reproducible with: 2020.3.44f1, 2021.3.17f1, 2022.1.0a5
Reproduced on: Intel MacOS 13.1
Note: After entering the Play Mode, disabling “Sync” in the “Syncs Layer” Layer and then reenabling it fixes the issue temporarily
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