Search Issue Tracker
Fixed in 2022.3.3f1
Fixed in 2022.3.X, 2023.1.X, 2023.2.X, 2023.2.0a11
Votes
0
Found in
2022.2.4f1
2023.1.0a26
2023.2.0a2
Issue ID
UUM-28015
Regression
Yes
Animation interpolation is incorrect when using a Sync Layer
Reproduction steps:
1. Open the “Animator Bug project” Project
2. Open “Assets/Scenes/SampleScene.unity” Scene
3. In the Hierarchy Window select “Robot“ GameObject
4. Enter the Play Mode
6. Press “A” button and then press “S” button on keyboard and observe the animation
Expected result: Animations transition smoothly
Actual result: The “Robot” GameObject transitions first to the default position and then goes to the new state animation pose
Reproducible with: 2022.1.0a6, 2022.1.24f1, 2022.2.4f1, 2023.1.0a26, 2023.2.0a2
Not reproducible with: 2020.3.44f1, 2021.3.17f1, 2022.1.0a5
Reproduced on: Intel MacOS 13.1
Note: After entering the Play Mode, disabling “Sync” in the “Syncs Layer” Layer and then reenabling it fixes the issue temporarily
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SVG Icon has tessellation issues in "Antialiased Arc Encodings", ok with "Basic Triangulation"
- "You may not pass null objects" and "Maximized serialized file backup not found" errors are thrown when maximizing and minimizing docked Multiplayer Play Mode window after Multiplayer Play Mode package is uninstalled
- Light Explorer 2D Lights search bar does not display text when typed into
- Project window navigation resets to the Assets root folder when clicking the "Add Sorting Layer"
- Editor sometimes hangs and loads infinitely when changing values in UI Builder fields by dragging them
Add comment