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Spot/Point Lights do not affect VFX Graph Output when "Compatibility Mod...
Reproduction steps: 1. Open the attached project “DefferedVFX.zip“2. Open the “SampleScene“3. Open the Game View4. Observe the resul... Read more
TextMeshPro text elements are blurry when using SDF Material Shaders and...
How to reproduce:1. Open the attached "IN-84765" Project2. Enter "SampleScene"3. Resize the Game window until it's relatively small4... Read more
Low performance using memory allocated by UnsafeUtility.Malloc when usin...
Reproduction steps:1. Open the attached “BugRepro” project2. Click Window > General > Test Runner3. Run all “Hitting_The_Wall“... Read more
Clicking on the assigned by default "Lightmap Parameters" pings "Assets"...
How to reproduce:1. Create a new HDRP Project2. In the Project window, right-click -> Create -> Rendering -> Lighting Setti... Read more
HDR Text on HDR Color Picker can blend into colour and not be visible if...
Steps to reproduce: Open a Unity Project Add the attached 'HdrColourPicker.cs' script to the project Add an empty GameObject to the ... Read more
The drag line position is not updated after viewData is restored
Steps to reproduce: 1. Create a EditorWindow with a TwoPaneSplitView with two children. 2. Set its viewDataKey to a non null string ... Read more
The Shadowmask mode doesn’t take the Shadow Strength parameter into acco...
Lights have a Shadow Strength parameter, which currently only affects real-time shadows, not shadowmask shadows. This creates a disc... Read more
Some settings Asset icons are missing in the selection window
Steps to reproduce: Create a new URP project. Window > Rendering > Lighting Beside the Lighting Settings Asset field, click "N... Read more
"Unable to complete SSL connection" exceptions are thrown and connection...
Reproduction steps:1. Open the attached “Unity6WebRequestBug-master.zip” project2. Open the “SampleScene” Scene3. Enter the Play mod... Read more
Subsequent runs of subgraph leads to different output using WaitForAll node
Description Initial SetupCreate the following graph: Start (Repeat On) Run In Parallel ## Log 1## Log 2; Wait for 3 seconds## Log 3 ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask