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Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.3.X
Votes
1
Found in
2018.4
2019.4.11f1
2020.2
Issue ID
1281930
Regression
No
Shadows are flickering when Scene is offset from origin and Camera has a low near clip plane
Reproduction steps:
1. Open the user's attached project "914797-ShadowsFlicker.zip"
2. In the Project window under the "Assets/Scenes" open "SampleScene.unity"
3. Enter Play mode
Expected result: Shadows remain static in relation to their objects
Actual result: Shadows are moving randomly in relation to their objects
Reproducible with: 2018.4.27f1, 2019.4.11f1, 2020.1.7f1, 2020.2.0b5
Notes:
-The scene is offset from the origin. It's at (0,0,4000). The near clip plane of the camera was also reduced to 0.01
-The camera has a simple script slowly rotating it
-This behavior is reduced if the near plane is pushed farther and when the scene is moved closer to the origin or if the camera doesn't move
Comments (1)
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Oct 05, 2020 12:52
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Resolution Note (fix version 2021.1):
Updated shadow ray calculations in monoscopic and stereo contexts to stabilize rays at extreme distances.
Resolution Note (fix version 2020.3):
Fixed in 2020.3.6f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.24f1