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Fixed in 2021.1.X

Fixed in 2019.4.X, 2020.3.X



Found in




Issue ID




Shadows are flickering when Scene is offset from origin and Camera has a low near clip plane



Reproduction steps:
1. Open the user's attached project ""
2. In the Project window under the "Assets/Scenes" open "SampleScene.unity"
3. Enter Play mode

Expected result: Shadows remain static in relation to their objects
Actual result: Shadows are moving randomly in relation to their objects

Reproducible with: 2018.4.27f1, 2019.4.11f1, 2020.1.7f1, 2020.2.0b5

-The scene is offset from the origin. It's at (0,0,4000). The near clip plane of the camera was also reduced to 0.01
-The camera has a simple script slowly rotating it
-This behavior is reduced if the near plane is pushed farther and when the scene is moved closer to the origin or if the camera doesn't move

  1. Resolution Note (fix version 2021.1):

    Updated shadow ray calculations in monoscopic and stereo contexts to stabilize rays at extreme distances.

  2. Resolution Note (fix version 2020.3):

    Fixed in 2020.3.6f1

  3. Resolution Note (fix version 2019.4):

    Fixed in 2019.4.24f1

Comments (1)

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