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Two separators in Hierarchy Light Context Menu
Steps to reproduce: Create a new URP Project. In Hierarchy, Right-click > Light Actual results: There are two separators under Re... Read more
[Android] SystemInfo.processorFrequency displays an incorrect value when...
Reproduction steps:1. Open the “ASDQWE” project2. Build and run the Player (File > Build And Run)3. Observe the text’s value in t... Read more
"Reference for Rendering" opens a documentation focused in the "Shadows"
How to reproduce:1. Create a new Unity project2. In the Hierarchy, create a "Light -> Spot Light" GameObejct3. In the Inspector, ... Read more
[UI] Light Explorer does not update Isolated Selection when new Light se...
Steps to reproduce: Open a Unity Project Add an Point Light to the scene via GameObject > Light > Point Light Add a Spot Light... Read more
TMP text with Auto Size overflows when using the WD% property
Reproduction steps:1. Open the attached “TMP Autosize issues.zip” project2. Open the “Assets/Scenes/SampleScene” Scene3. In the Hier... Read more
"Component (...) had become dangling during an undo operation." warning ...
Steps to reproduce: Create a new URP project. Project View > Create > Rendering > URP Asset (with Universal Renderer). Set ... Read more
Artifact ID value changes when reimporting an asset when a mobile platfo...
Reproduction steps:1. Open the attached “ASDQWE” project2. In the top menu, select (Tools > Test)3. In the Console Window, observ... Read more
The width of UI Toolkit buttons with Rich Text is calculated incorrectly...
How to reproduce:1. Open the attached “IN-84259” project2. In the Assets folder select and open the “ButtonIssueRepro” UXML file3. O... Read more
"Calling BeginWrite before EndWrite" errors logged in the Console window...
How to reproduce:1. Open the “MacMetalBufferErrorDemo“ project2. Open the “SampleScene“3. Enter the Play Mode4. Observe the Console ... Read more
Crash on MixerEffectDefinitions_CUSTOM_GetAudioEffectParameterDesc when ...
How to reproduce:1. Open the attached “IN-85212“ project2. Observe the crash3. (If no crash occurs) Enter Play Mode4. Close the Unit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask