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Fixed
Fixed in 6000.3.17f1, 6000.4.11f1, 6000.5.0b11, 6000.6.0a7
Votes
0
Found in
6000.3.16f1
6000.4.7f1
6000.5.0b8
6000.6.0a5
Issue ID
UUM-142341
Regression
Yes
Errors are thrown and contextual menu does not open when right-clicking both Transform and Sprite keyframes in Dopesheet
How to reproduce:
1. Create and open a new project
2. In the Hierarchy, create a new empty GameObject
3. Select the newly created object, add a Sprite Renderer component
4. In the menu bar, navigate to Window > Animation > Animation
5. Create a new Animation Clip
6. Add at least one Transform and Sprite Renderers: Sprite property
7. Drag select all keyframes
8. Right click to open contextual menu
9. Observe the Console and Animation window
Actual result: Errors are thrown in the Console and contextual menu does not open
Expected result: No errors are thrown and contextual menu opens up normally
Reproducible with: 6000.2.0a9, 6000.3.16f1, 6000.4.7f1, 6000.5.0b8, 6000.6.0a5
Not reproducible with: 6000.0.75f1, 6000.2.0a8 (6bc6fbc26ac6)
Reproducible on: macOS 26.4 (M1 Pro), Windows 11 (user reported)
Not reproducible on: No other environment tested
Note:
Errors thrown:
- “GUI Error: Invalid GUILayout state in AnimationWindow view. Verify that all layout Begin/End calls match”
- “NullReferenceException: Object reference not set to an instance of an object”
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Resolution Note:
Fixed in 6000.6.0a7
Resolution Note (fix version 6000.6.0a7):
Fixed in 6000.6.0a7
Resolution Note (fix version 6000.5.0b11):
Fixed in 6000.5.0b11
Resolution Note (fix version 6000.3.17f1):
Fixed in 6000.3.17f1